player: Lauren character: Rosinante callada role preferences: Rosi certainly wants to go with Winters primarily, but he also likes Will and would do well as a lookout. Defense would be third pick but all are great. relevant skills: Despite the balance/clumsiness issues, Rosinante has had a lifetime of military combat training. He certainly prefers fighting at range with pistols (and has excellent aim) or explosives, though he'd probably have to borrow a weapon in case of a fight. That said, he's also comfortable with good old fashioned brawling it out.
He's massive and bulky and great at carrying large, heavy objects and doing basic repair work like what Winters was talking about. Also, tall, in case that's useful somehow.
His skills as a lookout are honestly what he might be best suited for as long as he's on his own, since he can completely silence himself or someone else, and is comfortable navigating in darkness by compass and landmarks. If any one group is going to be stationary for a while though he can create a sound barrier about the size of an average room so that anyone inside can't be heard by those outside (and vice versa).
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character: Rosinante
role preferences: Rosi certainly wants to go with Winters primarily, but he also likes Will and would do well as a lookout. Defense would be third pick but all are great.
relevant skills: Despite the balance/clumsiness issues, Rosinante has had a lifetime of military combat training. He certainly prefers fighting at range with pistols (and has excellent aim) or explosives, though he'd probably have to borrow a weapon in case of a fight. That said, he's also comfortable with good old fashioned brawling it out.
He's massive and bulky and great at carrying large, heavy objects and doing basic repair work like what Winters was talking about. Also, tall, in case that's useful somehow.
His skills as a lookout are honestly what he might be best suited for as long as he's on his own, since he can completely silence himself or someone else, and is comfortable navigating in darkness by compass and landmarks. If any one group is going to be stationary for a while though he can create a sound barrier about the size of an average room so that anyone inside can't be heard by those outside (and vice versa).