player: tc character: ambrose spellman role preferences: defense, winter's group, lookout relevant skills: as a warlock, magic is his main source of offense and defense. his skills include:
necromancy: the ability to control, manipulate and raise the dead
astral projection: the ability to appear in a different location without his actual body being there. can only be usd for short durations of time.
containment: ability to cage creatures in a certain area
atmokinesis: ability to control the weather though typically requires more than just him
warding: ability to place protection and shielding spells on locations
teleportation: ability to move from one location to another instantaneously (limited to short trips)
electrokinesis: generation and control electricity
no subject
character: ambrose spellman
role preferences: defense, winter's group, lookout
relevant skills: as a warlock, magic is his main source of offense and defense. his skills include: