Jason Grace (
notthatjason) wrote in
oocinthenight2019-09-10 09:08 pm
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Player Plot: Capture the Flag
SHORT VERSION:
- Sign Up for your character to play a game of Capture the Flag
- Capture the Flag will be THIS SATURDAY for Full Moon Shenanigans
During the town hall it was suggested that they start learning how to fight and more specifically how to fight in the dark on uneven ground. Jason took this as an opening to suggest the ancient Camp Half-Blood tradition of Capture the Flag. So now he's going to host a game.
He’ll start, of course, by going around and seeing who would be interested -- first with anyone who was at the town hall but eventually he will try to speak with everyone and encourage participation. He would explain how this is a way to not only get better at speed, dexterity, and combat in the dark but also it would serve as a way to build teamwork and cooperation.
The game will take place on the full moon. Yes, the point is to learn how to maneuver in the dark, but since this is the first game Jason felt it made more sense to start on the "easier" level which is having at least maximum moonlight to work with.
Once he knows who is playing, Jason will create the teams and designate 1-2 people per team as captains (OOC: I will sort people into teams using some kind of RNG and captains will be selected based on signups). Since he’s more or less leading this, Jason will sit out and play referee/medic -- running interference and so that no one thinks he’s giving another team an advantage by having played this game several times before.
The Rules Will Be Presented As Follows:
1. Each team will be given a flag. This is something Jason threw together with bed sheets and tree branches. Teams will be expected to hide their flag somewhere visible, but easily defensible. To win for your team, you will need to capture the opponent’s flag and bring it to Bonfire Square.
2. Hiding flags in any of the buildings is off limits. The boundary is all areas previously explored by characters -- Jason doesn’t want anyone wandering off into dangerous territory, at least not for the first game.
3. Abilities are allowed with a few exceptions. Namely, since the point of this exercise is to promote cooperation and especially focus on navigating in rough terrain in the dark, players must stay on the ground. They can also only handle the flag with their hands and not with any sort of ability. This should hopefully prevent anyone from just playing keep away with the flag overhead or teleporting the flag to different locations. Jason isn’t entirely sure what abilities everyone has, so he’ll keep an eye out for any funny business.
4. The flags must be prominently displayed and can have no more than two guards. The guards are not allowed to stand within ten yards of the flag.
There is to be no killing or maiming. You are allowed to take prisoners and disarm them, but do not bind or gag the prisoners.
For the sake of fairness, I will RNG a winning team as well.
I think I’ve covered everything, but if you have questions/comments/concerns please let me know.
EDIT: If your characters wants to participate as a bystander or interference but not as an actual participant, that's fine. Feel free to still tag into the log, I just wanted a way to organize teams.
- Sign Up for your character to play a game of Capture the Flag
- Capture the Flag will be THIS SATURDAY for Full Moon Shenanigans
During the town hall it was suggested that they start learning how to fight and more specifically how to fight in the dark on uneven ground. Jason took this as an opening to suggest the ancient Camp Half-Blood tradition of Capture the Flag. So now he's going to host a game.
He’ll start, of course, by going around and seeing who would be interested -- first with anyone who was at the town hall but eventually he will try to speak with everyone and encourage participation. He would explain how this is a way to not only get better at speed, dexterity, and combat in the dark but also it would serve as a way to build teamwork and cooperation.
The game will take place on the full moon. Yes, the point is to learn how to maneuver in the dark, but since this is the first game Jason felt it made more sense to start on the "easier" level which is having at least maximum moonlight to work with.
Once he knows who is playing, Jason will create the teams and designate 1-2 people per team as captains (OOC: I will sort people into teams using some kind of RNG and captains will be selected based on signups). Since he’s more or less leading this, Jason will sit out and play referee/medic -- running interference and so that no one thinks he’s giving another team an advantage by having played this game several times before.
The Rules Will Be Presented As Follows:
1. Each team will be given a flag. This is something Jason threw together with bed sheets and tree branches. Teams will be expected to hide their flag somewhere visible, but easily defensible. To win for your team, you will need to capture the opponent’s flag and bring it to Bonfire Square.
2. Hiding flags in any of the buildings is off limits. The boundary is all areas previously explored by characters -- Jason doesn’t want anyone wandering off into dangerous territory, at least not for the first game.
3. Abilities are allowed with a few exceptions. Namely, since the point of this exercise is to promote cooperation and especially focus on navigating in rough terrain in the dark, players must stay on the ground. They can also only handle the flag with their hands and not with any sort of ability. This should hopefully prevent anyone from just playing keep away with the flag overhead or teleporting the flag to different locations. Jason isn’t entirely sure what abilities everyone has, so he’ll keep an eye out for any funny business.
4. The flags must be prominently displayed and can have no more than two guards. The guards are not allowed to stand within ten yards of the flag.
There is to be no killing or maiming. You are allowed to take prisoners and disarm them, but do not bind or gag the prisoners.
For the sake of fairness, I will RNG a winning team as well.
I think I’ve covered everything, but if you have questions/comments/concerns please let me know.
EDIT: If your characters wants to participate as a bystander or interference but not as an actual participant, that's fine. Feel free to still tag into the log, I just wanted a way to organize teams.