Jason Grace (
notthatjason) wrote in
oocinthenight2019-09-10 09:08 pm
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Player Plot: Capture the Flag
SHORT VERSION:
- Sign Up for your character to play a game of Capture the Flag
- Capture the Flag will be THIS SATURDAY for Full Moon Shenanigans
During the town hall it was suggested that they start learning how to fight and more specifically how to fight in the dark on uneven ground. Jason took this as an opening to suggest the ancient Camp Half-Blood tradition of Capture the Flag. So now he's going to host a game.
He’ll start, of course, by going around and seeing who would be interested -- first with anyone who was at the town hall but eventually he will try to speak with everyone and encourage participation. He would explain how this is a way to not only get better at speed, dexterity, and combat in the dark but also it would serve as a way to build teamwork and cooperation.
The game will take place on the full moon. Yes, the point is to learn how to maneuver in the dark, but since this is the first game Jason felt it made more sense to start on the "easier" level which is having at least maximum moonlight to work with.
Once he knows who is playing, Jason will create the teams and designate 1-2 people per team as captains (OOC: I will sort people into teams using some kind of RNG and captains will be selected based on signups). Since he’s more or less leading this, Jason will sit out and play referee/medic -- running interference and so that no one thinks he’s giving another team an advantage by having played this game several times before.
The Rules Will Be Presented As Follows:
1. Each team will be given a flag. This is something Jason threw together with bed sheets and tree branches. Teams will be expected to hide their flag somewhere visible, but easily defensible. To win for your team, you will need to capture the opponent’s flag and bring it to Bonfire Square.
2. Hiding flags in any of the buildings is off limits. The boundary is all areas previously explored by characters -- Jason doesn’t want anyone wandering off into dangerous territory, at least not for the first game.
3. Abilities are allowed with a few exceptions. Namely, since the point of this exercise is to promote cooperation and especially focus on navigating in rough terrain in the dark, players must stay on the ground. They can also only handle the flag with their hands and not with any sort of ability. This should hopefully prevent anyone from just playing keep away with the flag overhead or teleporting the flag to different locations. Jason isn’t entirely sure what abilities everyone has, so he’ll keep an eye out for any funny business.
4. The flags must be prominently displayed and can have no more than two guards. The guards are not allowed to stand within ten yards of the flag.
There is to be no killing or maiming. You are allowed to take prisoners and disarm them, but do not bind or gag the prisoners.
For the sake of fairness, I will RNG a winning team as well.
I think I’ve covered everything, but if you have questions/comments/concerns please let me know.
EDIT: If your characters wants to participate as a bystander or interference but not as an actual participant, that's fine. Feel free to still tag into the log, I just wanted a way to organize teams.
- Sign Up for your character to play a game of Capture the Flag
- Capture the Flag will be THIS SATURDAY for Full Moon Shenanigans
During the town hall it was suggested that they start learning how to fight and more specifically how to fight in the dark on uneven ground. Jason took this as an opening to suggest the ancient Camp Half-Blood tradition of Capture the Flag. So now he's going to host a game.
He’ll start, of course, by going around and seeing who would be interested -- first with anyone who was at the town hall but eventually he will try to speak with everyone and encourage participation. He would explain how this is a way to not only get better at speed, dexterity, and combat in the dark but also it would serve as a way to build teamwork and cooperation.
The game will take place on the full moon. Yes, the point is to learn how to maneuver in the dark, but since this is the first game Jason felt it made more sense to start on the "easier" level which is having at least maximum moonlight to work with.
Once he knows who is playing, Jason will create the teams and designate 1-2 people per team as captains (OOC: I will sort people into teams using some kind of RNG and captains will be selected based on signups). Since he’s more or less leading this, Jason will sit out and play referee/medic -- running interference and so that no one thinks he’s giving another team an advantage by having played this game several times before.
The Rules Will Be Presented As Follows:
1. Each team will be given a flag. This is something Jason threw together with bed sheets and tree branches. Teams will be expected to hide their flag somewhere visible, but easily defensible. To win for your team, you will need to capture the opponent’s flag and bring it to Bonfire Square.
2. Hiding flags in any of the buildings is off limits. The boundary is all areas previously explored by characters -- Jason doesn’t want anyone wandering off into dangerous territory, at least not for the first game.
3. Abilities are allowed with a few exceptions. Namely, since the point of this exercise is to promote cooperation and especially focus on navigating in rough terrain in the dark, players must stay on the ground. They can also only handle the flag with their hands and not with any sort of ability. This should hopefully prevent anyone from just playing keep away with the flag overhead or teleporting the flag to different locations. Jason isn’t entirely sure what abilities everyone has, so he’ll keep an eye out for any funny business.
4. The flags must be prominently displayed and can have no more than two guards. The guards are not allowed to stand within ten yards of the flag.
There is to be no killing or maiming. You are allowed to take prisoners and disarm them, but do not bind or gag the prisoners.
For the sake of fairness, I will RNG a winning team as well.
I think I’ve covered everything, but if you have questions/comments/concerns please let me know.
EDIT: If your characters wants to participate as a bystander or interference but not as an actual participant, that's fine. Feel free to still tag into the log, I just wanted a way to organize teams.
QUESTIONS
SIGN UPS
If you have requests for someone to be on your team, let me know, otherwise I'm mixing and matching.
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No special requests.
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how do you do fellow associates
bruce is a bad team player. but you know what he does like? completely bizarre training regimens and a Challenge.
i thought i might pitch the idea of a non-team team. some weirdos running around in dark clothes not necessarily sabotaging the game, but trying to collect flags from teams without uh. signing up.
obviously i don't want to derail the player plot so i'm totally fine if this gets vetoed or thrown out- but in the off chance it might make things both Interesting and Very Heated, it would be bruce's nature to collect a small team to go out and make life difficult. chaos less for fun and more for profit(????)
thoughts?
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get ready to lose, worms!!!
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Playing fair is nice and all but... sometimes a hyper competitive guy just wants to see people squirm. All's fair in love and war, and apparently this B.S. afterlife is no exception.
Riku likes the idea of a unique challenge that encourages thinking outside the box, breaking a few rules, and even challenging those teams to see how strong they really are.
He'll join Plays Bad With Others only to heel turn and help teams with promise (i.e., groups that have good synergy) by maybe letting them know when they can expect to be targeted, suggesting strategies to protect/conceal their flags, etc.
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Please count him in
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this is a great team. it's going to go great.
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RNG TEAMS
Eliot (Captain)
Rosi
Coraline
Luna
Team 2The Princesses
Javert
Kol (Captain)
Mary
Matt
Shadow Team
Bruce
Vanitas
Riku
Noct
TEAM 1 PLOTTING: ELIOT, ROSINANTE, CORALINE, LUNA
He has magic on his side in terms of tricks and charms. While his normal light magic is useless, he can easily charm people's lanterns to follow them logically so that they're not needing to run around while holding onto them awkwardly. (offered for Team 2 as well! let's not all die from dropping lanterns or something.)
His base strategy is 1 forward attacker, 2 defenders, and 1 versatile center. Forward should be whoever's most aggressive, center should be whoever is fastest, and defenders will be the most level. He would generally recommend himself as defender.
Center's main goal is to attack and defend as necessary. They'd be expected to work with the forward directly to alternate immediate plans of bait-and-switch as well as both pushing forward at the same time from different points. They should regularly assess the other team's presence to predict if the defense needs a hand.
Of the defenders there should be an active defender and a passive defender.
The Passive Defender will remain hidden as much as possible to prevent foresight of a remaining defense. They should work out a few hiding spots to duck to as well as points to cut attackers off from reaching the flag. They will need to rely on their hearing as much as their sight to forecast attack attempts from the shadows whenever possible.
I recommend Eliot for passive defense as he can set charms and wards to trigger and alert him of nearby activity as well as mask his sound/presence with magic.
PLOTTING NOTES
anyway yes
send me ur infos
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Rosinante might not be a bad forward or center, mostly because being nearly 10 feet tall he can go sprinting forward at a pretty crazy pace and be utterly intimidating and hard to stop. If he manages to capture a flag, he can silence himself completely, so sure, he'll still be visible by his lantern so he knows where he's going, but it makes him just a little bit easier to miss otherwise. He's also a skilled tactician and pretty good at predicting people in combat which might translate well to the whole strategy element.
Of course, his big downfall is his clumsy feet and he's likely to just trip and fall and go sprawling at any point. Could be an obstacle for the other team or his own team. Could make getting back with a flag trickier since even though he's fast he's also... not impossible to catch up to if he's trying to stand back up, lmao.
whoops wrong thing
I'm actually not sure what position would be best for her since she's not super aggressive at least when it comes to hurting others so go buck wild kasl
TEAM 2: KOL, JAVERT, MATT, MARY
Kol's basic strategy is this: Don't be too obvious, play to your strengths, and exploit weaknesses. Manipulation is key, since you want to get into "enemy" territory and steal their flag and get out alive. Be malleable, since all plans ultimately shit themselves.
Let me (and subsequently Kol) know what your character's strengths and weaknesses are, and we can all figure out how we can help each other/get the most out of this! (Also let me know if there's a specific role you want your character to play.) Once I know this, I can try and pull together a more specific plan. I'm also happy to have Kol give out "tasks" based on strengths/weaknesses if you like.
Obviously we need people who are defensive and offensive, but given the nature of most fights, your position will most likely change from defensive to offensive and visa versa. Kol will make this super clear.
Without really knowing everyone's strengths, his basic strategy is identifying the following:
These are just some ideas of the types of things Kol would suggest in their team huddle. Characters can obviously do two or more things, since he'll emphasise just because you're tasked with capturing the flag doesn't mean you're not tasked with tackling/tripping/pulling some hair.
As for him… he's a vampire with super speed, hearing and strength, so he's great at tackling/being very aggressive. Kol's happy to try and make himself a target to attract the other team's attention away from the other Team 2 members. He's pretty malleable and can fit into any role given his abilities and his own personality of enjoying the adrenaline rush, so if there's anything I can do to ensure you get to achieve what you like with your character in this, let me know!
Also let me know if anyone has a preference of where we hide our flag!
TEAM 2 PLOTTING NOTES
Location of hidden flag: Woods near some friendly forest spirit who will steal it and keep moving it around.
Kol
POSITION: Either flag or defence.
Javert
POSITION: Super sneaky spy. Probably the one to get the opposition's flag.
Mary
Matt
POSITION: Stay near Mary but also maybe the flag???
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mary can come up with the team name, javert does not care. he's going to be taking this very seriously.
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he's in this thing to win it, let's go team! 😤
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She is absolutely Down to cry on command and pretend to be scared or injured to manipulate her opponents, either to get them off guard or slip past them or even just distract them long enough to let her own teammates move on. She's fast, small, and agile.
Her weaknesses: She's stubborn and impulsive, and prone to fits of violence if she feels that she's not getting her way, though she will try to be on her best behavior because she has been told that it's bad to hurt people. Some habits are hard to break, though, and she does have concealed weapons.
She also loves the forest spirits, and is likely to get distracted by them.
I'd say she'd be best used as a scout or decoy; defending the flag would be the least advantageous, as she's easy enough to get around.
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this is all good and i'm so excited that you are on board with mary basically playing her age to their benefit. i feel like it'd be really good if she was near the flag since that might distract people from going near it? but she's more than welcome to run around and try to grab the other flag! lmk if you prefer to have her with the flag or out and about, bc i will have kol stay with the flag if that isn't your preference.
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since Mary is his "eyes" he will shadow her on any role she takes. that said he is capable of more than you'd expect since he's a blind ninja and he wants to win so mary can win. if she is playing distraction he could do some sneaking very easily!
strengths: supersenses that help him identify people are coming, parkour, people underestimating him bc he's blind
weaknesses: pretty much will only use or admit to his skills when nobody is paying attention or only mary is around
his suggestions would be as follows: hide the flag in the woods (mostly bc he figures a spirit might pick it up and make it a moving target, and that isn't on them, right???) and if they get a flag, mary returns it to the bonfire (bc who is gonna steal a flag from a little girl???)
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given how matt can actually sense people coming and his likelihood of being underestimated, were you okay with matt being near the flag and defending it? or would you prefer he was out and about and trying to grab the other flag? bc i can have kol stay with the flag and defend it if your preference is to have matt trying to capture the other flag! if he defends, it'd be near mary if she opts to stay near the flag to defend it (and cry on cue).
also sorry for taking so long to reply! please don't steal my scarves yet!
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he's a team player, he'd follow what the captain requests! and be surprisingly good at it but maybe nobody even came near the flag, so it's no big deal!!! it probably means nothing
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