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oocinthenight2020-02-13 01:06 pm
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EVENT INFO: THE NIGHT WE MET

EVENT INFO: THE NIGHT WE MET
the lore part
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!
Even if you're not interested in the forest spirits' holiday, the arrival of the aurora will give you plenty to celebrate on your own. This is the most light Beacon has had since the game opened in July, as the green glow of the aurora is nearly as bright as an overcast day. Bask in the constant near-daylight for those six days, everyone!
...Oh, and it's a memory sharing event!
the memshare part
As the aurora dances over Beacon and forest spirits explode into shooting stars overhead, meteorites will rain down from the aurora. They're not technically meteorites, but you get the picture. They're opals! If a person closes their hand around one of these rocks, they'll experience the memory locked inside...
According to the forest spirits, the aurora is made up of their old friends, friends that have moved on to another stage in their existence and have had to leave them behind. The memories dropped by the aurora will focus on a person or people that each character has left behind by ending up in Beacon. You are free to interpret this stipulation however you like! The person left behind can be a friend or enemy, alive or dead, etc. The idea is that this event will remind characters of those they have left behind in death, in whatever way that most resonates with them.
Opals can look however you like, and they'll be turning up at random all over town! There's no way to determine the "owner" of the opal without peeking at the memory inside, unfortunately, and on top of that, while the aurora is active, the opals are bit tetchier than usual. During the event, touching an opal in any way might trigger the memory sharing. If your character wouldn't ICly partake in memories but you still want them to share stuff/see other people's stuff, there you go! There's your excuse!
When the event ends and the aurora fades, the opals will stick around, and they'll continue to be functional! Feel free to stock up on memory opals to do memory sharing stuff down the road. They're multi-use, and there aren't any drawbacks to using them.•••
For those of you interested in plot stuff, we'll be doling out random events throughout the week, so sign up below if you'd like a chance to receive one! These random events will include things like forest spirit encounters and happening upon opals belonging to NPCs. There's nothing dangerous about it—we're just doing sign-ups so we know who's interested in having us bug them! These random events will be posted either to characters' inboxes or to their toplevels on the event page. You're welcome to sign up even if you aren't planning to toplevel at the event.
Check out the header below and fill out the form to sign up! We'll be prioritizing new players and players who haven't yet had a shot at neat plot stuff, but everyone is welcome to toss their hat in the ring.•••
Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:
the tl;dr
- February 16-21: The forest spirits send off their pals on dogsled journeys into the aurora! Memory opals rain down throughout Beacon.
- The town is super bright (by Beacon standards) throughout the event! It's like overcast levels of light.
- Each memory opal contains a memory belonging to someone in Beacon, and the memory is focused on a person they have left behind by dying.
- The opals will stick around after the event ends! They can be reused to your heart's content.
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Will Ingram and Gregor Allaine
character(s): will and gregor
plans:
Ok let's do Will first. Will is gonna have a more loose definition of the "people you left behind" thing because he sure doesn't care about anybody! So basically I'm just using this event to unlock his Tragic Backstory if you want it.
Memories I plan to write up for Will:
- being an ass to the research crew he was with when he died (pick this if you want to see
ayy lmaosaliens and space shit; this one will be more chill aka before things went south)- nasty memory 1: Will at 14 getting caught in the middle of a lord of the flies situation (this'll be violent)
nasty memory 2: the immediate aftermath of ending said lord of the flies situation (this'll be gross)
If you don't want any of those memories, Will is going to be really into the aurora, actually, so if you want to catch him staring at it and maybe rambling at you about how it works, that's also on the table.
Okay GREGOR'S TURN, he actually has a lot more people in his life, go figure, he's super fuckin old. I won't have to stretch the definition as much here. He's relatively new to the game, so if you need an excuse for CR, here you go!
Possible Gregor memories/people:
- Gemma Selvaggi: he had an, uh, complicated relationship with her a long time ago. they were childhood friends who met up again years later. there was a lot of murder involved. (this will be violent, obviously)
- Joss Quinlan: not his actual child but like, close enough. they sort of adopted each other since no one else wanted to be around either of them. (very chill, positive memory)
- himself, I guess: Gregor's been a lot of different people over time, really, so those maybe count as versions of himself he's left behind. I'll probably focus on the most drastic shift, where he fucked up his magic from healing to death, so I guess if you want to see the first world war, this one's for you. or if you want to know his real name??? that'll probably come up. (depressing, also violence)
as a side note he will super want to keep a couple of these, so if your character has one that could be a starter. (Will, meanwhile, is going to want to yeet his into the lake, which I guess is an equally viable opportunity for threads.)
notes: will info will permissions
gregor info gregor permissions
the permissions are linked on the info pages but I'm making this convenient. if you have any other ideas or w/e, let me know!
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For Gregor, man, really leaning toward adopted child for like, that whole parallel between these two.
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and re: will, if you choose the aftermath one I can probably sneak more space in there for rosi's viewing pleasure (apparently you can only see space if there is also death, rosi)
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And ok you've sold me on the aftermath. Gross space death is ideal.
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