In the Night Moderators (
inthenightmods) wrote in
oocinthenight2020-02-13 01:06 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
EVENT INFO: THE NIGHT WE MET

EVENT INFO: THE NIGHT WE MET
the lore part
For most of the day on February 16, all of the town's forest spirits can be found along the stretch of road between downtown and the harbor, clearly setting up for, uh, something. They're piling snow onto the pathway, creating a miles long sled trail that starts outside the Landmark Inn and ends at the very end of the harbor's dock. Not only that, but the forest spirits are also not super willing to explain what they're up to! They're busy, you lantern-havers.
By the time evening rolls around, the spirits have set up wooden railings alongside the snowy path, as well as a warming tent, hot chocolate booth, and announcer stand outside of the Landmark. Oh, and a starting banner for the race! It's dogsled time!
Throughout the event, Beacon's downtown and harbor areas will be completely overrun with forest spirits, all there to bear witness to this holiday celebration—this holiday is for them, though, not you weirdos with your naked faces. Point is, none of the spirits will be hostile at this time! They're more interested in interacting with each other than with Beacon's residents, though if pressed, a kind spirit might be willing to explain what's going on:
The aurora arrives in Beacon for about a week each year, and the forest spirits believe it to be "friends in the sky". The lights are old friends of theirs, it seems! And each night while the aurora shines above the town, the forest spirits send off a handful of friends to join the aurora! The spirits ready to join the aurora build sleds of their own and assemble mighty sled teams, sometimes comprised of dog spirits and sometimes... other stuff. Then, when the aurora is at its peak in the wee hours of the night, the sled teams will ride off one by one, racing down the snow-covered path all the way down to the harbor, where they'll finally rocket off the dock and out over the lake, picking up more and more speed as each team gallops wildly over the water before arcing up into the sky. Once the spirits are barely a speck, they'll hit the aurora and burst into a shower of light. Beautiful stuff!
See, since the aurora is made of light, forest spirits launched into it are killed on impact! Isn't that wonderful! The forest spirits seem to think so! What is death to a dead thing!
All of this information can be learned through handwaved/played-led interactions with the forest spirits during the event. They'll all be focused on saying goodbye to their friends and cheering them on as they stream through the sky, but they're happy to welcome lantern-havers to join in the celebrations. The hot chocolate is free and only tastes a little bit like mud, so. Enjoy!
Even if you're not interested in the forest spirits' holiday, the arrival of the aurora will give you plenty to celebrate on your own. This is the most light Beacon has had since the game opened in July, as the green glow of the aurora is nearly as bright as an overcast day. Bask in the constant near-daylight for those six days, everyone!
...Oh, and it's a memory sharing event!
the memshare part
As the aurora dances over Beacon and forest spirits explode into shooting stars overhead, meteorites will rain down from the aurora. They're not technically meteorites, but you get the picture. They're opals! If a person closes their hand around one of these rocks, they'll experience the memory locked inside...
According to the forest spirits, the aurora is made up of their old friends, friends that have moved on to another stage in their existence and have had to leave them behind. The memories dropped by the aurora will focus on a person or people that each character has left behind by ending up in Beacon. You are free to interpret this stipulation however you like! The person left behind can be a friend or enemy, alive or dead, etc. The idea is that this event will remind characters of those they have left behind in death, in whatever way that most resonates with them.
Opals can look however you like, and they'll be turning up at random all over town! There's no way to determine the "owner" of the opal without peeking at the memory inside, unfortunately, and on top of that, while the aurora is active, the opals are bit tetchier than usual. During the event, touching an opal in any way might trigger the memory sharing. If your character wouldn't ICly partake in memories but you still want them to share stuff/see other people's stuff, there you go! There's your excuse!
When the event ends and the aurora fades, the opals will stick around, and they'll continue to be functional! Feel free to stock up on memory opals to do memory sharing stuff down the road. They're multi-use, and there aren't any drawbacks to using them.•••
For those of you interested in plot stuff, we'll be doling out random events throughout the week, so sign up below if you'd like a chance to receive one! These random events will include things like forest spirit encounters and happening upon opals belonging to NPCs. There's nothing dangerous about it—we're just doing sign-ups so we know who's interested in having us bug them! These random events will be posted either to characters' inboxes or to their toplevels on the event page. You're welcome to sign up even if you aren't planning to toplevel at the event.
Check out the header below and fill out the form to sign up! We'll be prioritizing new players and players who haven't yet had a shot at neat plot stuff, but everyone is welcome to toss their hat in the ring.•••
Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:
the tl;dr
- February 16-21: The forest spirits send off their pals on dogsled journeys into the aurora! Memory opals rain down throughout Beacon.
- The town is super bright (by Beacon standards) throughout the event! It's like overcast levels of light.
- Each memory opal contains a memory belonging to someone in Beacon, and the memory is focused on a person they have left behind by dying.
- The opals will stick around after the event ends! They can be reused to your heart's content.
QUICKNAV | |||
comms | | | network • logs • memes • ooc | |
pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav |
no subject
character(s): Maes Hughes
plans: I plan on top-leveling with Maes, but sometimes plans change so I guess we'll see. I have considered most of the people important to him and BONUS there are a few memories of his time with The Circle :D. Maes will be in full-on Investigation mode, so not only will he be collecting rocks, he'll also be looking in to these spirit shenanigans because...how is this not all worrying :Tb
Anyway, the opals:
Childhood - These will vary, but they are all based on headcanon. Maes as a boy and he loses A LOT of his family. His mom dies when he is 4 years old while giving birth to his sister, he loses his siblings to illness/accident, and in a way loses his father through all that loss. If you want a bitty Maes losing his family (and this explains a lot of why he's so worried about his own)...this could be interesting stuff.
Gracia/Envy!Gracia - Most of these are happy and will either be early memories of Maes courting her at her bakery or her pregnancy with Elysia. However, one lucky person can get the rock that contains Maes's memory of Envy!Gracia shooting him in the phone booth. 8D Wanna talk to Maes about his trauma or why it's difficult for him to discuss his wife now.
Elysia - There are all kinds of cuddling newborn baby Elysia memories if you want something just super soft. I also offer up Elysia's 3rd birthday where you get bonus Gracia and Winry and Maes threatening small children with violence should they hurt his daughter. It's a good birthday party though. Gracia made the cake.
Roy Mustang - This comes in two varieties: pre-Ishval, military Academy and Ishval conflict memories. The first one nets you a young Maes and Roy as they learn to become soldiers and the second one gets you a lot of bad memories of a genocidal war. Most of these will be pulled from the lovely short OVA Yet Another Man's Battlefield. But I can also tailor memories that aren't pictured if you are wanting something different.
The first three will have lots of Opals, the next few I'll probably keep it to just one or two since this is starting to get unwieldy lol.
Alex Louis Armstrong - Maes meets this giant hulk of a man and they work a case together.
Shiro - One of his memories of being with The Circle. This memory will be from this thread so warnings for gore and monsters. Shiro and Maes and the rest of the Circle were sent by Astoria to save a spacecraft...there's a nightmare they have to take out instead.
Barabas - One of his memories of being with The Circle. This memory will be from this thread where Maes and Barabas hang out in their room-turned-file room and discuss things like travel between worlds, time, and death. This is Maes coming to terms with his death (sort of) and talking to someone who wasn't a canon mate about dying.
Astoria - One of his memories of being with The Circle. This memory will be from the original arrival post so warnings for blood as Maes wakes up from being shot 8D. The arrival here was a lot nicer than waking up on a ferry, fyi. ;D
notes: None at the moment...I'll be posting Jason's memories in a separate thread.
no subject
no subject
no subject
no subject
Yes, that's fine. Barabas was a cool dude and some of Maes's closest CR in the last game and they totally were file friends. So Maes is happy that tradition seems to continue.
no subject
no subject