sunborne: (Default)
daylight vis lornlit. — ❝ lives up to his name. ❞ ([personal profile] sunborne) wrote in [community profile] oocinthenight 2020-03-10 07:09 am (UTC)

OOC INFORMATION

PEOPLE INVOLVED.
Melly, Gail, Nara, Ireth, and Lausanne!

CHARACTERS INVOLVED.
Team Spirit Talkers: Daylight vis Lornlit. | [personal profile] sunborne + Duster | [personal profile] mindofathief.
Team Radio Tower: Bucky/Soldat | [personal profile] worthallthis + Quentin Coldwater | [personal profile] moderatelymaladjusted + Eliot Waugh | [personal profile] endlessflask.

DATE + INFORMATION
March 13 to 15. The two teams will run into each other in the woods that's close to the village. Once they team up, they'll head down south, towards the mountains that are along the coast.

After accidentally running across each other and deciding there's safety in numbers, the two gangs will meet up! The two groups have separate plans in mind and they are the following:

Team Radio Tower: Find the Radio Tower. Armed with a map and the geographical sketches that Daylight had sketched out from his previous exploration with Soldat + his memories from the coma-vision, the trio are setting out to try and find it. They're bringing along a ham radio that Soldat built, hoping to see if the ham radio is capable of emitting and receiving signals. If they find the Radio Tower and it's functional, Quentin hopes they can use the tower to try and contact home.

Team Spirit Talkers: Interact with the forest spirits! Primarily with the music box that Daylight received from Dr. Solis back in December, since he knows it can be used with them.

Everyone would have packed supplies to last them the trip and, in total, have three torches amongst themselves. Two that were borrowed from Rastus. One that Quentin personally owns. What they'll personally bring to the table is the following listed abilities/items:

Daylight.
He'll bring his arc gun for protection and is primed to summon shields or blasts if needed. He did not reach out to the green-eyed spirits like last time and will lead the others around the last location he and Soldat came across them. If needed, Daylight will try to use his energy to power the Radio Tower back to life, even if it puts him at risk of getting hurt or worse when pushing the limitations of his manipulation/generation of arc energy.

Soldat.
The most adept when it comes to physical activity and combat. He's very much the lone braincell protector of the gang. Soldat will bring lots of knives and guns on his person. Also knows morse code so any spirit who is more comfortable with that can communicate with Soldat in that way. He's making sure the food between the group will last during the trip.

Duster.
Also knows the spirit language and is also adept in combat! Specifically the Thief Arts, this gives him heightened speed and strength. It also allows him to run quickly and kick despite his limp. Duster will also bring along ten (10) wall staples to use as a makeshift ladder if they need to climb something. He's also a pretty great bassist.

Quentin.
Can conjure offensive magic! Things like missiles, knives/cutting motions and shields. Can also use spells to slam others into the ground and has minor healing. It must also be known that one summer, he went to cowboy camp. He can catch a horse and everything. Will share his torch with Eliot, if needed.

Eliot.
Is telekinetic like Quentin, so he can slam others around if needed during a fight. Also, the best-looking of the group since he's going for a stylish Hiker Chic look for himself when they go out. He will be specifically basking in the glow of the other torches and, thus, be in their light at all times.

Everyone is down for some death and injuries but especially Quentin and Eliot. It's, like, pretty much their end goal here. (RIP to the two.)

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