nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] oocinthenight2020-10-29 05:54 pm
Entry tags:

EVENT RESULT: A MONSTER'S HERE


EVENT RESULTS:
A MONSTER'S HERE


characters: everyone.
location: the mine
date/time: october 19 - 23.
content: exploring the mines and figuring out what became of the wild hunt.
warnings: explorations and threads might include body horror, gore, and monster horror.

i craft my words to fit inside your head, because no one listens to the dead.

It's been a bloody, treacherous handful of days. Characters have been trapped in the mines and have found that they are a gory wreckage of the Wild Hunt that used to call it home. Through exploring the mine interior, characters have come to realize the Wild Hunt began to struggle greatly after the flood, and as they began to run out of supplies the group turned on each other with some determined to continue their long-term goals through fighting for survival while others insisted on accepting and even enforcing the resolution that had come to them - all of them.

Worse yet, attracted by the struggle, a group of green-eyed spirits entered the mines through a supposedly defunct exit chute in the dead tunnels. Led by an older green-eye, one noted to have six eyes, a mix of Hunt members and forest spirts were forced to consume the dead bodies of both humans and spirits alike. Many of the Wild Hunt members who had survived their earlier conflicts died. Others were forcefully turned into spirits, and became violent and feral through the green-eyes' manipulations.

Subsequently, when the people from Beacon came to explore and were trapped, some of these spirits were killed. It is hard to say if they would ever have recovered, or if this was the only way to deal with them in the name of survival. As it was, characters made the choice to put down spirits when needed to save their own lives, reducing the total number of spirits in the mines.

Thanks to Javert who located a map, characters were able to locate the exit route that was bound to be their salvation. However, fighting their way through the bloodied halls forced them to encounter some of the newly-turned spirits and green-eyes, as well as the six-eyed green-eyed monster, both imposing in size and highly intelligent in actions. Characters can enter for injury rolls here. With some of the spirit numbers thinned, the newly-born green-eyed spirits had fewer other spirits to command and fight back with. However, in the battle for escape, the six-eyed creature amassed even more strength from the fear, misery, and despair that grew so palpable in the mines — and a seventh eye opened in the unblinking row across its features. It fought viciously before managing to escape out of the mines and into the darkness of the forest.

Characters are free to return to Beacon, to further explore the mines in threads in the event post, to thread out this final escape in that post or in your own logs (and feel free to NPC spirits as needed in those threads), and/or to simply try and recover from the experience of the mines. However, they should not forget that the seven-eyed creature still lingers in the dark... and it seems to be getting stronger.





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policier: 𝓭𝓷𝓽 (forty)

[personal profile] policier 2020-11-03 12:09 am (UTC)(link)
hmmmmm either option seems pretty bad, but ultimately javert will keep the arm where it is while the spirit's body dissipates. he doesn't really want to bleed or pass out before help comes.