πβπΌ βπΌππ βππΎβπ. (
nextnightmods) wrote in
oocinthenight2020-12-09 07:00 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
EVENT INFO: SHIVERS (I'VE GOT 'EM)

EVENT INFO: SHIVERS (I'VE GOT 'EM)
the basics
The weather has been getting steadily colder and snow has begun to fall, but you didn't expect the temperature to drop as suddenly as it just has. Winds and blinding snow whip around you, completely obscuring your vision and leaving you disoriented.
When the blizzard clears, you are no longer where you were a moment ago. There are footprints in the snow a few feet away and they aren't yours. Are you alone? How do you get back home?
the details
From December 12-17, the weather turns strange as it sometimes does in Beacon, and snowy, icy whirlwinds are prone to kidnapping you and depositing you somewhere else. It's possible to end up in a place you recognize, but given the expanse of dark forest within and around Beacon, it's far more likely you'll find yourself in the middle of the woods, or at the edge of the lake with no lights in sight.
If you're an excellent navigator, if you have a compass or at least one familiar landmark, getting back might be simple. But the forest is as full of hazards as it ever has been, for some spirits still remain "wild" and therefore dangerous; the Parade is still, well, parading; and most concerning is that the green-eyed spirits remain a persistent threat, especially with the one large seven-eyed creature lurking and waiting just out of sight. Stuck in an awkward spot, or injured, or just want to make sure everyone knows you're on your own and in need of help? This might be a good time to run that SAFE OR NOT app.
For the most part, this event will be open for you all to use however you like - feel free to drop your characters in whichever horrible spot you want to drop them on the map, and NPC your own threatening spirits and green-eye-induced hallucinations as you wish. Characters may get stranded together in pairs - so if you want to have two people bumble their way back together rather than someone trying to find the other, feel free!
Below in the comments you'll see an RNG OPT-IN header. Drop your character's name under the header, and you will receive a comment that describes something unique about where your character ends up being transported to, or what they find when the snow settles. Only one or two of these will be potentially deadly or near-deadly but if you absolutely do not want to risk death just let us know in your comment!
While ICly this event runs from Dec. 12-17, there is no real deadline on opting in for a mod comment so long as you do so in December. This is intentionally a plot-light event given we know how busy December can be. Questions? Let us know in the comments!β’β’β’
Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:
the tl;dr
- December 12: The weather mysteriously starts taking people on some unwanted adventures.
- December 18: Snow falls normally again.
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
no subject
The winds and ice rip him away from where he was moments ago, already in his full flighted form while helping to keep paths clear of the falling snow by sweeping it aside with his massive wings. Maybe the snow wanted revenge, maybe it just hates order, or maybe we shouldn't be attributing sapient thoughts to precipitation, but it swirls up around him and hurls him into the cliffs at the edge of the lake somewhere.
He's quick to right himself in midair and cling to the rocks before he can slip back down into the water, and thankfully due to quick action he's no worse off than bruised, cold, and very lost. The coastline is a helpful landmark, but is it safe to travel along it the whole way, knowing what lurks in the water as well as the air? Is a more direct route better?
With darkness all around, he can't tell what part of the cliffs he's on - whether northwest of town, or southeast of it, or somewhere in between. What he does know is that the forest ahead of him, as he hauls himself up onto more solid land, is dead silent other than the creak of trees in the wind, and the soft thump as a branch bends under the weight of the snow and dumps its burden onto the ground.
Wait, what is that where the snow landed, though? Stone creeps closer, sniffing cautiously. A small spring bubbles forth from the base of the tree, smelling of sulfur. Gentle heat radiates off it. A hot spring!
Well, if he doesn't find a way back any time soon, at least he can dip his feet in and feel comfortable for a while. It's not big enough for more than that, but it's a welcome surprise out here in the dark and cold.