Nov. 29th, 2019

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GAMEPLAN: DECEMBER


Howdy, players, and happy holidays as we dive into December!

As always, please make sure to respond to the activity check if you haven't already! We do not post warning lists, so please make sure you've posted!

enter mr. sandman wrap

So, that event, huh? The onslaught of the green-eyed spirits will finally end on November 30 as the spirits abruptly retreat back into the forest, giving up on their goal... whatever it was.

The defenders managed to protect the town quite well! Thanks to them, there's been no major property damage, although the windows of the Invincible have been boarded up and barricades have been placed both there and in the armory... The town's a bit worse for wear, but nothing a few days of tidying up can't fix.

The dreamers, meanwhile, managed to learn quite a bit about Beacon! In order to give the dreamers the opportunity to finish up event threads, digest the info they've learned, and share that info with the masses, we won't be compiling the event info until next month's game history update. All of the neat plot details can be found in the dreamer side of the event for anyone that's OOCly curious, but ICly, everything that happened in the dreams will need to be shared between characters in order to become public knowledge. Until January, that is. Then it will all be available in town hall!

Dreamers, as promised, will wake up alive and unharmed, free from any dream injuries they sustained... Except, uh oh, it seems that these dreams have left some residual effects in their wake. Throughout the month, dreamers will experience phantom pains from injuries they sustained in the dream, hallucinations of things they saw in the dream, and nightmares about, well, the dream. Can't let y'all get off totally sans consequences, can we? These residual effects can be as minor or as intense as you like, and will wear off by the time January rolls around.

As an additional note, we mods have already been in contact with our dreamer groups, but just so everyone's on the same page: We're extending the investigation threads for some groups in order to allow for a proper wrap-up. All threads will be finished by December 7, for those of you playing along at home. 👍

We will not be posted a wrap-up log for the event, as the intro log is right around the corner! Instead, you're welcome to post your own logs for regrouping/waking up post-event, or you may thread that out on the intro log in order to get the newbies involved. Some IC stuff will be going down on the intro log as well to add some flair to post-event regrouping. So, let's get to that, shall we?


december 1-16

The month will begin with our intro log on December 1! Welcome, Beacon bitties! This month's intro log will run fairly smoothly, thank goodness. No attacking rat spirits, no reckless hijackings, no strange lights in the water... Just the ferry arriving at the brand new dock with a crop of new arrivals.

And hey, the ferry showing up just happens to coincide with the weekly bulletin! Though... we haven't heard from Robin since the event started, have we? 🤔

It's probably fine.

Anyway, it's December, which means it's winter! The new season will kick off with a sleet storm from December 2-4, which will leave everything in town covered in a thin layer of ice. It's not enough to impart any negative consequences, and it does look pretty... but also, it's cold, with the temperatures averaging 15-25 F. Good thing all the buildings somehow have heat. Oh, and we've got a little meteor shower on December 9, too! What a great reason to brave the chill in the air.

Our first event for the month, Pleader, will run from December 12-16. Despite the ominous title, there's (probably) nothing to fear from this event. Some of you may recall Robin mentioning some friends of hers due to show up in December, and show up they will. In the wee hours of December 12, blue lights will appear just under the waves in the harbor, approaching the dock, until the lights surface entirely. They're submarines, glowing a dim blue now that they're up out of the water, and the fleet is three vessels strong. They've brought with them a floating bridge system to attach to the harbor's main dock to allow access to all three submarines, and they start to unpack...

By "morning", under the light of the full moon, the Night Market is open for business! They'll introduce themselves properly when they arrive, but this small group of NPCs will be camped out at the harbor until December 16 to offer a variety of goods not currently available in Beacon. Items from home? Magical goods? Spells and services to help you out in this dark world? The Night Market can hook you up... for a price. :)

Better yet, the Night Market will return to Beacon every other month, docking at the harbor for a couple of days to trade goods, services, and information with the townsfolk. There's a lot of cool stuff that'll come about as a result of the Night Market's introduction, but more on that once the event drops!

And lastly for the first half of the month, we've got our TDM and gamewide HMD to look forward to on December 15!


december 17-31

The back end of December will be nice and relaxing, both for characters in game and, hopefully, for players as well! Some thundersnow will roll in on December 18, and, er, some mysterious snowmen (snow spirits? they don't all look men-like, exactly...) will appear in town on December 28, for starters. The snowmen, while mildly creepy, seem to just be decorative, at least.

Our holiday event, Feast of Lights, will run December 23-30, and it's modeled after Hanukkah! Characters will be compelled to exchange gifts and kind words with each other, and forest spirits will have decorated the town with many, many candles borrowed from the bonfire (Rastus is cool with it). On top of that, the forest spirits will also deliver gifts of their own to the Beacon bits: dreidels! These dreidels come with instructions for a dreidel game that apparently everyone is meant to play, though the instructions are... vague, at best.

ICly, anyway. OOCly, the rules are simple: When playing The Dreidel Game: Beacon Edition, characters will spin the dreidel (and you can decide the results on your own!) to play a game of chance, and whichever of its four sides the dreidel lands on will dictate either a gift or a consequence for that character. There's two pretty good options, and two less than great options, but characters will be compelled to play the game regardless.

These games will not involve mod interaction and can be played out at your leisure, but we'll provide a list of potential gifts/consequences that could arise from playing the game. The dreidels may be kept after the event, though they'll lose their magical gift/consequence-bestowing properties after the event ends.


ooc news

And lastly, we have just one little OOC announcement this month!

For the month of December, AC will be a check-in with no required comment counts. That said, we'll be offering a bonus prize to anyone who does make full AC for the month: an AC "token" which will count for half AC for some future month.

If you have a strike on your record going into December, you may still just check in, as we know this time of the year can be rough offline. If you opt to check in, though, it will not count toward clearing your strike.


the tl;dr

  • December 1: Intro log
  • December 12: Pleader begins
  • December 15: TDM; HMD
  • December 16: Pleader ends
  • December 20: Reserves open
  • December 22: Reserves close; Apps open; AC begins
  • December 23: Feast of Lights begins
  • December 29: Apps close
  • December 30: Feast of Lights ends
  • January 1: AC ends (because no one's closing AC at midnight on New Year's Eve, heck that, y'all get an extra day)

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