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GAME UPDATES.

Hello, Beacon Bits! We’re excited to see so many of you active and participating on the first event in The Next Night. It involves a lot of faith and a lot of love for the world of Beacon and In The Night itself, especially because we know it involves a lot of uncertainty when the transition has mostly been behind the scenes. Knowing this, we’d like to inform you all about changes you can expect to see in addition to things that will be saying the same!

First, good news! Here are some things that will be staying on, and will continue to be a part of the game:
We will be remaining in Beacon. While some locations will be damaged and destroyed by the storm, plenty will remain, and there will not be a location change to worry about. We have full permission for characters to remain in Beacon, something we did not know during the initial interest check.
Spirits will remain, including previously named spirits. This includes the Postmaster General, the Vendor, the Librarian, and other spirits previously introduced around Beacon. In addition, more spirits will be introduced in the future.
Explores will continue. This will be based on existing lore as well as information given to the current plot team during some brainstorm sessions with the old team. We’ve been given the opportunity to dig into the plot points that were already planned, and will be using that information moving forward. In fact, both Mippins and Leu will serve as consultants for the new team, allowing us to maintain lore consistency. Following their previous mod style, we will continue to respond to the desires of players and the actions of their characters to determine the plot and outcomes in the game, and so the end result might not necessarily reflect the potential endings brought up in plot-dump plurks at In The Night’s end. This is also partly due to the fact that some of the NPCs previously played by the former mod team will not be present (see below, in the list of things that will not continue). As we all know, a big part of this game’s fun is solving mysteries OOCly as well as ICly, and our wish is to keep everyone excited to unravel and unveil new twists and turns!
Events, and RNG effects. While the community-wide/mod-run events may not be frequent as before to begin with, they will continue, and we will also continue rolls for injuries, plot involvement, and NPC interaction. In fact, we’ve already started! Feel free to get involved in the injury rolls running on the BOTTOM OF THE RIVER event through the end of April.


There are also some things you can expect to change slightly:
Applications. We are well aware there is still interest in joining, and we are just as interested in having new players join the game! These will not be closed forever, only for as long as it takes characters to establish a safe way for them to arrive. Previously, new Beaconites arrived on the ferry thanks to NPCs who are either now unavailable or who will not have the tools they need at their disposal. Player characters will have to discover a new way to help shepherd new arrivals to the relative safety of Beacon. When applications do open they might be slightly different from before, be it fewer of them at once, smaller caps, or even a simpler application process. You’ll hear more about this when we are able to open them.
Setting updates. While characters modifying their surroundings is an important part of their influence on the game, players will be able to make note of these changes without necessarily undertaking an exploration. You’ll hear more about this when all game pages are fully updated.
Item Requests. These will continue on, but from this point the NPCs responsible for this mechanic will no longer be available. Characters will have to unlock and solve new mysteries that permit them to request, manifest, or mine their desired items: an exciting new IC mechanic that empowers players but is still overseen OOCly by the Plot and List Teams!
Lanterns and Death Consequences. Much like the item requests and new character entries (applications), this is something that is currently unavailable because the previous NPCs responsible are now washed away. As characters start to dig for solutions they will be able to restore this mechanic, but it will take hard work, serious sleuthing, and perhaps even some major moral quandaries. This will keep character deaths and new character entrances on pause for the present time. Again, while the characters themselves will have the thrilling adventure of sussing out this mechanic for themselves, if and once discovered, it will be safely managed by your Plot and List Teams.


Lastly, the things that will not continue in The Next Night:
Faction Involvement. We don’t want to show our hand too soon, but neither the Night Market or the Wild Hunt will have much influence over the end route of the game. They have important information for PCs to uncover, but the joining of factions as a gameplay mechanic will not continue (see below). For anyone with pending requests of the Night Market, items that would have been delivered through the portal through Pluto are canceled (as nothing is coming through the portal presently). However, if your character requested something from a vendor who had their wares present at a booth, you can safely assume they got what they requested!
Some NPCS will no longer be present. These include characters alluded to above, created for the game by the In The Night mods: Dr. Solis, Pluto, Kimiko, and Rastus. Discovering what happened to them is a mystery for PCs to eventually explore and solve. However, some NPCs are moving from plot roles to player characters… as Robin is soon to be released from her tower and joining the town at large!


We know that changes can be difficult, and we want you to know that the items we are removing are either because of sustainability or to respect the wishes of our former mods. Overall, though, we want to reinforce that much of the game is remaining the same and that we hope the feeling of The Next Night will not be much different than its predecessor. More specifics about any changes or alterations will be available as we finish updating the game pages, and at present we do hope to have those up and running before the end of the month. And of course, if you have questions, please let us know! We are happy to explain what we’re up to behind the scenes.
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[personal profile] nextnightmods



just one more night. waiting to get there.

Hello, Beacon Bits! We appreciate your patience and we know that it was hard to tell if there was any movement going on behind the scenes. Finally we are ready to come to you with more information about our next walk into the dark, and we hope that you are still walking in stride with us!

First things first: you may notice we've put together some new accounts. This is done to best reflect the transition from a game to a GPSL. We would love for you to subscribe to our new mod journal, [personal profile] nextnightmods, and follow the new mod plurk at [plurk.com profile] nextnightmods. These will be the mod accounts for the GPSL going forward, and the others will be retired. Messages sent there will not be received, so please make sure you've got the new ones!

The second thing we'd like to direct you to is a new Taken Page. To help us with housekeeping, we would like to put together the taken page for the GPSL that is separate from the Game Page. This is to help us know who we are bringing along on our next journey together. This is not reapplying — if you already had a character in the game, you can fill out your information on that page and it will be as simple as that. If you did not respond to the interest check but still wish to participate in the GPSL, you are more than welcome! Please do!

Now, there is still plenty that we are still trying to decide on behind the scenes, and we hope you will bear with us as we work to put together new pages and information. While we intend to maintain some of the features that made this game the one we know and love, please understand that there will be some changes to make this project sustainable. Things like Explorations are currently on hold, and we have decided any left pending will be canceled. Don’t worry if you were invested in those explores — you will have the opportunity to put them in again once the new system has been finalized. Apps for new players are also closed for the time being, but prospective players, do not fear! We hope to open them soon, once player characters have reopened the avenue for their arrival.

What do we do next? Well, the start of our next step is player-suggested, as we hope many elements of this new route will be. Bottom Of The River event will move forward as scheduled, though in a slightly different format than before. With it many parts of Beacon will wash away. However, what remains of Beacon is up to player characters to salvage… and explore.

It is understandable that a lot of questions might linger, and you will find a header below where we will try to answer them. We ask you to give us some grace as we get the wheels moving again, and remember: The Next Night is transitioning from a game to a group private storyline. While there is a team behind the scenes to help with moving plot forward and maintenance, we are still players that want to keep telling this story just as much as you do. There are elements that will be different and we might experience some transition pains. However, the team enormously hopes to create a player-led experience that will still involve exploration, dice roll elements, and eventually a player-decided resolution to the plot started in the game. Those of you that offered to help with list management and running pages, we haven't forgotten about you, either! You'll be hearing from us soon.

We are making our next step forward, and we hope that you will walk this night with us. ♥

Lastly, we want to extend our love and appreciation for the mod team of In The Night for being so generous and excited to walk this next step with us. Mippins and Leu are moving from mods to consultants, and hope to play in the new world that we will be building together along with us. Danielle and Kit also deserve our gratitude for the heart and soul they put into modding the game we love so much. Thank you for all your hard work! You built a game and a community that drew in so many. We hope to keep the spirit of our last night in mind as we walk towards our next one.


Sincerely, The Next Night Plot Team
Carlee, Lauren, Kitty, and Margot ♥

you looked at me like i was someone else.
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[personal profile] inthenightmods
Hey there, everyone. Mippins here.

I'm deeply sad to announce that due to some personal things that have come up rather suddenly, I'm not in a position where I can continue to mod for you all, and thus In the Night will have to close. I hate that it's come to this, but I don't see another way forward and I think it's best to make this call now than to struggle along and see the game die slowly.

As for the logistics, we'll open the game comms so that anyone who wishes may continue to use the game as a sandbox. The game pages will be left as they are, and nothing will be deleted. You're all welcome to do what's best for yourselves in deciding what happens to characters and such from here on out.

I want to thank all of you for being part of this game and for building up such a strong sense of community within the playerbase. You're all hands down the best playerbase I've ever encountered, and I'm sorry to let you down like this. I'm not feeling especially eloquent right now, but I hope you all know that I don't make this decision lightly. I love this game, I've loved telling this story with you all, and I'm grateful to have had the opportunity to mod for you all for as long as I have.

It's truly been a pleasure flying with you, players. Please take care of yourselves and stay healthy, and I hope that I'll have the pleasure of playing with you again sometime.

Mippins
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[personal profile] inthenightmods
Hey there, everyone! We have a couple of important updates for you all, so let's jump right into it.

First of all, April's AC will only be a check-in just like March's AC. If you've just joined the game (welcome!), you may want to check out the announcement about March AC for a rundown on how it will work. We plan to keep AC check-in only until the global crisis clears up. When we plan to go back to regular activity checks, we'll make an announcement in that month's gameplan, so keep an eye out for that!

Next, we've got an important announcement from mod Kit!

Hey, guys!

So due to a combination of a bunch of real life factors, including being in the final stages of getting my master's degree!, I'm going to be stepping down from the mod position. It's been such a joy getting to mod stuff for you all, and I really treasure the things we've gotten to write together. I'll still be around as a player, so this isn't good-bye so much as a thank you for making this experience fun!

-Kit

Kit has been a tremendous help on the mod team, and we're sad to see her go! We appreciate all the help she's given us and we hope you'll all join us in wishing her well.

And finally, because we've lost a team member and the world is a bit crazy right now, we wanted to ask you all to bear with us as we make adjustments to keep the game sustainable. The game schedule for April will continue normally as we solidify our plan for the future, and we'll include a more detailed rundown of any changes we need to make in the gameplan for May. For now, here's what you can expect in the coming weeks:

  • Mod responses may be slower than usual. We're sorry if it takes us a bit longer to get back to you on things, but we're doing what we can!

  • Some game mechanics will be temporarily paused. These game mechanics include the post office, player plots, and the weekly bulletin. The weekly bulletin will still be posted, but it will only have the recurring ads and the obituaries in it for now. These mechanics will resume again in the future.

  • The gacha machine is now permanently closed. We know this will likely come as a disappointment to some of you, but unfortunately we need to shut down the mechanic. The page is now closed, and the gacha machine itself will be destroyed in our upcoming flood event.

  • We're potentially interested in bringing some helper mods onto the team! We say "potentially" because the changes to our team happened rather suddenly and we need some time yet to sort out the exact positions we need, but in the meantime, anyone interested in joining our mod team in any capacity should pop over to our modly interest check and let us know! Even if you don't want to commit to a full-blown mod title and would just be interested in helping out in a small part, it's worth letting us know as we might just be able to make that happen! Once we settle on the positions we'll need, we'll open formal applications that will be open to the game at large.

  • Danielle will take over as the Wild Hunt faction leader. Kit has offered to finish out any existing threads with Kimiko, and then Danielle will step in once we're ready to introduce the faction mechanics properly. More details on this once we're closer to launching the faction mechanics!

We know that some of these changes may be disappointing and this transitional period is due to be a bit bumpier than we intended, but we promise to do our best to keep the game moving forward! Though we're unsure of the extent of the changes that will come about in the future, we'll keep you all updated along the way. Keep an eye on the OOC comm for further announcements.

Thank you all for your patience, and we're happy to answer any questions you may have down below. Stay safe, Beacon bits. We'll get through this together.
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[personal profile] inthenightmods
Hey there, players! We hope you're all staying safe out there. Have you checked out Pluto's post yet? We suggest you give that a read before diving into this announcement! It's a long one, so strap in. We've got a lot to cover today.

We mentioned in the cat herd that April would begin our transition into act 2, and we're happy to announce exactly what that means:

In May, we'll be introducing a faction mechanic that allows characters to ally with either the Night Market or the Wild Hunt.

So, pump the brakes for a second. In the Night is not going to suddenly become a faction-heavy game. The faction mechanic is meant to represent a sort of IC voting system to direct the plot. You've perhaps noticed by now that the Night Market and the Wild Hunt have radically different goals for the future of this world, and they're not goals that can coexist.

How this story shakes out is up to you, wonderful players, and the faction mechanic is meant to give you the scaffolding to do that. Characters can hop aboard whichever faction best suits their interests, and the plot will progress based on faction numbers and efforts... Or, there's door number three. If both factions' plans sound like hot garbage to your character, they can always stay neutral and come up with a better way forward. Neutral characters won't get benefits or consequences from either faction, and they'll enjoy the freedom to explore a way to resolve things without fighting the World Eaters head on or euthanizing the world.

That said, we do want to be extra clear: The only endings we have planned out for this game are the Wild Hunt ending, the Night Market ending, and the RESET ending, which is exactly what it sounds like. We're more than happy to drum up a fourth ending, but you have to tell us what it is. Neutral characters are more than welcome to fire up their very own faction, and they'll be able to find other NPCs in town that can support their cause.

There's a reason we spent months laying the foundation before introducing the faction mechanic. We very much hoped for the characters to build their own bonds and community before bringing in established factions. We wanted to give characters a chance to settle on what they want before getting swept up in a faction war, and though we'll be welcoming new faces along the way, we don't expect the strong foundation built in these first few months to wash away anytime soon.

•••

Before we continue, small note: we had planned to have more of a finished product to share with you, but this pandemic has thrown us all for a loop. We had intended to formally launch the Wild Hunt's neato hiring mechanic to better transition into this faction stuff, but in the interest of not overworking ourselves and not overloading those of you unable to engage with RP right now, we'll be pushing that launch back. Instead, we'll introduce that later in the month, and for now, we'll just tell you about it! We hope you all understand.

The Wild Hunt will have a shop system similar to the Night Market, but theirs deals in manpower. Characters will be able to hire members of the Wild Hunt to help them with various things. Wild Hunt members can be hired to build/repair things around town, teach skills, scout unexplored territory, and even assist on explorations. Oh, and you know how some Night Market vendors are played by players? We'll be opening up opportunities for players to play Wild Hunt NPCs for these purposes, too.

We'll of course be releasing more details as to how that all works once the mechanic is up and running, but in the meantime, that's what you need to know going into the faction breakdown. Here's what you can expect from allying with the Night Market or Wild Hunt, or staying neutral:

THE NIGHT MARKET UNALIGNED THE WILD HUNT

BENEFITS
  • Night Market discounts
  • Access to the Helix station during Night Market visits
  • Pluto's digits (you can contact her through her network inbox)
  • Access to exclusive Night Market plots

BENEFITS
  • Can make purchases from both factions
  • Best of both worlds in that sense, everyone thinks you're swell!

BENEFITS
  • Wild Hunt discounts
  • Access to the Wild Hunt's mines
  • Kimiko's digits (in spirit; she's not on the network, but you'll be able to visit her for a chat)
  • Access to exclusive Wild Hunt plots
DRAWBACKS
  • Can't hire the Wild Hunt
  • Will run the risk of being hunted by the Wild Hunt during explorations outside of town, and of receiving Wild Hunt random encounters (they may vandalize your home, steal from you, or attempt to steal your lantern)
DRAWBACKS
  • No super cool boons from either faction :(
  • You've got a decision to make eventually
DRAWBACKS
  • Banned from the Night Market
  • Will run the risk of being hacked by the Night Market, and of having ferry item orders messed with


Let's go into more detail on a couple of these list items.

What's on the Helix station/in the mines? A secret, for now! That's the one part of all this that we're going to stay coy about. You'll have to join the faction to find out.

What about the exclusive plots? Yeah, we sounded a lot like a mobile game trying to get you to pay up for premium just then. The faction-exclusive plots are mostly side quests that characters can ICly work on to benefit their faction. For example, the Night Market might ask a group of characters to experiment with forest spirit communication methods, or the Wild Hunt might send characters on a fetch quest to find particular resources. You can engage in these plots at your leisure.

There will also occasionally be faction-specific prompts during events, but we don't intend to implement the faction mechanic into all or even most gamewide events. Regardless of where your character falls in the faction situation, everyone's still stuck in the same dark town with the same threats looming.

Speaking of threats, let's talk about the drawbacks. The consequence of joining one faction is that you make the other your enemy; it's nothing personal, but hey, you are actively working against the opposing faction's goal. They're not about to take that lying down.

Characters cannot opt out of being harassed by the opposing faction. More on this in a moment, but this game is designed to have consequences, and they're only going to get steeper from here on out. If you want the perks of signing up with a crew, you have to accept the risks as well. Joining a faction is not a decision that should be made lightly.

That said, good news! The Wild Hunt will not spontaneously murder your character, nor will the Night Market wreck their tablet or bar them from item orders completely—unless your character antagonizes either faction and brings it fully upon themselves. The negative random encounters from either faction are meant to be interesting struggles for characters to overcome, and you do get a say in how exactly the encounter happens. We're going for fun, not frustrating.

For example, let's say you've joined the Night Market and you receive a random encounter from the Wild Hunt. It might look something like this:
"Hey there, Mippins! The Wild Hunt has paid Newt a visit! When he returns to his apartment, he'll find that someone's broken in and ransacked the place. His belongings and furniture are disheveled, mud has been tracked everywhere, and he'll realize that much of his food and some of his clothing have been stolen. He's also missing an item of particular importance to him. Bummer!"
And that's it. When exactly this happens and the severity of the break-in are up to the player to decide. Maybe I'll decide Newt's tablet gets stolen and he'll get a new one and it's annoying but not the end of the world... or I could decide they've stolen his beloved keyboard, and he'll be devastated, etc. Maybe they broke a window, or stole his torch, or left some reading material on why he should really consider joining up with the Hunt instead—totally up to the player to decide!

The important thing to note is that we'll never just show up in your inbox with a negative encounter that will permanently affect your character in a major way. You do get a say, just like in other aspects of the game like our death consequences or the various risks during explorations.

There's a lot more to how the random encounters will work since we're sure you'll want to know how they'll be doled out and such, but this post is already hella long! We'll give you all the full rundown when the faction system goes live, and for now, please feel free to ask any questions you have down below.

•••

Okay, so we've got factions now. What's the game going to look like moving forward?

For starters, the faction benefits and drawbacks will only affect your character, not your character's CR. Although we imagine the ideals of each faction will create some conflict ICly, there are no rules or mechanics that will split characters up. Characters may choose to ally with either faction, but everyone is still just a resident of Beacon at the end of the day. Teaming up with the Night Market doesn't guarantee a spot on the Helix station should there be a reset, nor does teaming up with the Wild Hunt mean you have to go live in the woods for the rest of the game. All characters in game can freely interact with each other... though faction members will be encouraged to, well, evangelize, essentially. Recruit!

All this to say: your character's choice in faction will affect them and only them, barring IC reactions. Your CR won't be punished, and you're welcome to ICly work with members of the opposing faction. Want to use your Wild Hunt boons to help out your neutral or Night Market pals? Go ahead, just don't let Kimiko find out what you're up to.

Beyond that, we do have a faction war ahead of us, but we're thinking of it more as a great philosophical debate that just, uh, happens to employ tactics like guerrilla warfare, theft, espionage, and so forth. Will all of this result in a proper faction war? Maybe! Factions can also be extinguished due to lack of support, and the diplomacy approach to attempt to reconcile the two sides is a valid avenue to pursue. It honestly all depends on what the characters get up to.

•••

Alllllll that said, we do anticipate that the neutrals will make up the biggest faction for at least the first part of act 2. We're not spending as much time on the middle grounders because, frankly, the game won't change much for folks in the middle!

Neutrals will be able to freely interact with either faction. They'll be able to hang out at the Night Market while it's open for business and they can hire labor through the Wild Hunt. They won't be subject to harassment/negative random encounters from either side, but they also won't get access to the cool faction benefits, either.

For now.

The neutral party, in some ways, will have the more difficult job of all going forward. Characters will either need to stop waffling and commit to an ideal, or they'll need to come up with a plan of their own. If unaligned characters do come up with a third option to move forward, this will create a third faction that has goals, benefits, and drawbacks all their own. Again, this is entirely up to you, players, so we can't exactly lay out what the future will look like for the folks in the middle. Just know that you do have options there.

•••

This has been one hell of an update, so we'll leave it here for now, and of course feel free to ask questions below. We've just got one last note for you all to keep in mind as we move forward.

We know we've just introduced a lot of OOC mechanical stuff that's likely given you a lot to think about with regard to your character's place in the game. It's a lot to consider, but we strongly encourage you to make decisions based on your character's IC philosophies as the game moves forward.

The biggest change that will come about from these new mechanics are that characters can no longer have everything, so to speak. There's no "right" or "best" way to move forward; each faction, including the neutrals, has its own benefits and drawbacks, and the stakes are only going to get higher as the plot progresses.

Your character will make enemies of NPCs. Your character will have to make difficult moral and philosophical decisions. Your character will have to confront the fact that there may not be a "golden end" that allows everyone to get what they want in the end. Your character will have to make sacrifices in some way, and they'll have to commit to something bigger than themselves to fully reap the rewards of overcoming these challenges. The amount/severity of consequences and struggles they face depends on how you play the game, but it will be more and more difficult for your character to opt out and let the story happen around them. Your character will change, and perhaps not in ways you expected them to.

We lay all this out for you because we want to be abundantly clear about the game's stakes. We want to prepare you for IC failures so that they don't come as a surprise, and so that everyone understands that negative consequences do not mean you're doing something wrong. At times, characters will need to fail in order to make progress. These IC failures are not OOC failures. Fun, not frustrating! We encourage you to embrace the struggles.

And that's it for now, dear players. Thank you all for building this story with us, and we're psyched to see where it goes from here. Stay tuned for the April gameplan, which will go up before the month is out. Take care of yourselves, everyone.
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[personal profile] inthenightmods
Hey there, Beacon bits!

In light of the global situation with COVID-19, we'll only be requiring a check-in for March AC. We've seen a few other games do this, and we thought it'd be a good idea to follow suit since we imagine at least some of our players could use one less thing to stress about these days.

Here's the details for what to expect with our March AC period:

  • Although we won't be tallying comment counts, we would still like for players to fill out the "summary" portion of AC. It's okay if you don't get up to much this month, but the summary sections help us to keep track of what's going on in the game, so please still be prepared to complete that part of AC!

  • If you already have a hiatus for March, you don't need to withdraw it. Hiatuses for the March AC period will be automatically "waived" as far as our records are concerned, which just means that any players that hiatused for March will be eligible to hiatus next month if they wish. If you've put in for a March hiatus that would exempt you from having to check in for March AC entirely, this waiving still applies to you and you still don't have to check in for AC.

  • If you are unable to check in during March's activity period but you don't have an existing hiatus, please contact us! We're happy to make arrangements so long as players get in touch with us ahead of time.

  • If you have an outstanding strike that would require you to make AC for March, you have two options. Everyone in the game gets a freebie this month, and that includes you, so you're welcome to check in just like everyone else. Players with strikes are still required to make AC for two months to clear that strike, though, so please be prepared to adjust your strike-clearing schedule accordingly. If you do have AC for this month, your second option is to submit that AC, which will allow you to work toward clearing your strike. Basically: you can check in if you want, but you can also turn in AC if you want to clear that strike.

  • Players interested in playing a Night Market NPC will be required to submit double AC as per usual. Since the Night Market is a bonus opportunity, we aren't making any changes to those AC requirements for this month.

Please feel free to ask questions directly on this post if you have them, or you may always contact us privately if need be. We hope this helps to ease minds even just a little! RP should be a fun break from stress and anxiety, and we want to encourage you all to take care of yourselves. In the Night will be here for you if you need a distraction, and it'll also be here for you if you need to step away for a while.

Stay safe and take it easy, players. ❤

Mippins, Kit, and Danielle
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[personal profile] inthenightmods
Hey there, players! All of the random encounters for THE NIGHT WE MET have been sent out! In case you missed any, here's the full list:

SPIRITS OPALS ???
JO MOLLYMAUK SARISSA
ALISAIE FJORD SOMNUS
NAMINÉ MATT PROMPTO
BRUCE KAL-EL IGNIS
RIKU MISTY AZIRAPHALE
STEVE PETER P. ELIOT
SORA VANITAS
JASON T. AMBROSE
DAYLIGHT MAES
LINK DEAN
CASTIEL PETER M.
ROSINANTE KOL
DUSTER

This is just a list for OOC reference, so as always, we encourage folks to spread information around ICly, especially if you've received some info that might be plot important.

We hope you had fun with this event, because we sure did! ❤
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[personal profile] inthenightmods
Hey there, players! Given that we've switched up our app system to a two-month cycle, here's what you can expect in terms of scheduling changes for the game at large:

The ferry will still show up on the first of the month, every month. We want our OOC decision to switch up the app cycle to have as little effect ICly as possible. There's no meaningful lore behind it, so we don't want to mislead characters! Plus, we don't want item requests to drag out over the course of two full months, so, the ferry will still arrive each month as scheduled... just, sometimes it won't have people. Portals are weird!

The TDM will replace the intro log in the off months. Anything meant strictly for players currently in the game, such as ferry deliveries or the Postmaster General's yard sard, will be posted as a "ferry arrival" announcement in the OOC comm. Nothing will be posted to the log comm; instead, we'll be incorporating the ferry arrival into our future TDM prompts. This will allow prospective players to test out the setting and do all the regular TDM stuff, and current players can toplevel, tag around, and otherwise enjoy the mini event/prompts like an intro log but with a lil somethin' extra. Threads with characters not currently in game can even be counted as game canon! It'd just have to be chalked up to a weird dream or something, but by all means, finagle away.

To match this new joint TDM/"intro log" event thing we're trying, TDM threads submitted for AC will now be counted normally, meaning you can now get a full point for log tags on the TDM! (For anyone unfamiliar with the old system: all TDM threads had to be counted as network threads for AC purposes.) TDM network comments will still be worth half a point, as per usual with network comments.

And that's all for now. Thanks for bearing with us, and if you have any questions, please let us know in the comments below!
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[personal profile] inthenightmods
Howdy, players! Some new locations have been made available in Downtown Beacon!

  • The Landmark's elevator is now available for use! Thanks, Superman! There were 25 torches just chillin' in the elevator shaft, but those have been safely returned to the bonfire. Enjoy your +25 health boost, Beacon bits.

  • The Delft has been unlocked! You can find the full description on the setting page, but some highlights: Riku, Vanitas, Bruce, Peter, and Jason discovered a set of projectors connected to those weird electrical boxes y'all keep finding around town, and the projectors aren't currently operational. They also found a whole library of movies to watch!

  • The courthouse is... still pretty locked! Not for lack of trying, but perhaps some fighty-types will want to take a stab at dealing with those pesky spirits. The courthouse will need to be explored further before it's fully unlocked, but the setting page has been updated with Rosalind and Javert's findings.

  • Duster and Tadashi unlocked the Fallout Shelter! You can find the full description on the setting page, but some highlights: constant forest spirit rave time, and a DJ playing songs off of the Songbird app who will totally sell you drugs. Specifically, weed, cigarettes, cocaine, MDMA, and LSD if you're willing to pay... in bling! This forest spirit wants shiny stuff to wear, so hook them up and they'll hook you up right back! (As a note, players are welcome to handwave these trades or play them out on their own!)

So, hooray, you've at least partially explored all of the buildings downtown! Nice work!

Here's a quick list of the stuff that still needs checking out/solving!

  • The lower level of the shopping center (with the outdoor rec shop and tech shop) is flooded! The tech shop is locked up, and the outdoor rec store is open, buuuuut the entrance is blocked by a bunch of crocodilian forest spirits that don't seem very friendly.

  • The leggy forest spirits in the courthouse will need to be dealt with in some fashion before the courthouse can open up!

  • Sometimes, the smaller details on the setting page can be worth exploring further! If characters ever miss stuff in a location discovery, we sneak it onto the setting page just in case anyone notices... 👀 We'll never let you miss big important stuff, so these things are more like easter eggs and little hints. If a detail on the setting page ever catches your eye, it might just be worth checking out in an exploration!.

Please keep in mind that downtown explorations are still limited to one per player, but we'll be lifting that at the end of the month! If you haven't had a chance to explore downtown yet and you'd like to, be sure to get a plan together before March 1!

That's all for now, players, and please let us know if you have any questions! If you'd like to plan a downtown exploration, you're welcome to us this post to do so! Here's a handy form to get you started:

inthenightmods: (Default)
[personal profile] inthenightmods
Hey there, Beacon bits! We have a few important announcements for you all. All of these game updates have come as a result of player feedback or initiative, so thank you to everyone who contributed!

We've updated some game pages! We'll be continuing to update game pages throughout the month and those will be featured on the next gameplan, but we wanted to get a couple out of the way early. Here's what's new:

    TABLETS & NETWORK
    • There's a new app available: SONGBIRD, which functions kind of like Spotify. It's a music-streaming app that links to Robin's vast music library. Robin made the app for Matt Murdock, and he's shared it with the whole network, so now it's just on all the tablets. Neat!

    • We've noticed some confusion about the IC network directory, so we wanted to take a sec to clear that up. All of the information on the network directory is meant to be IC, including character names! We've made this detail more prominent on the page to avoid future confusion. If you missed this detail on the page and would like to retroactively update your character's entry on the directory, please submit a new form to that page. Edit notifs are easy for us to miss, so new form, please!


    SETTING
    • Some downtown locations are now available to the public! Whoo! Specifically, everyone can now access: Kickaxe Brewing Company, the shopping center (well, most of it), and the Landmark Inn's restaurant. Check out the setting page for more details on these locations. We'll be revealing the rest of downtown's locations with smaller mod announcements like this (as opposed to big location reveals) as characters explore those areas.

    • The torches currently placed around town have been updated on the setting page! Things were a bit out of date for a while, but that's all settled now. Remember too that anyone can move torches places by another character! We ask that you be respectful about this OOCly (don't go swiping torches without player permission, for example), but players are always welcome to rearrange torches, especially those placed by dropped characters. Check out the item requests page if you'd like to move or place any torches.


•••

Next, we've made some changes to how we'll process explorations from this point forward! We suggest giving the explorations page a full read if you're interested in submitting explorations in the future, but here's the big stuff that's different:

  • We're transitioning out of threaded "DM style" responses, and will instead be doing outcome write-ups to speed things along. We're making this change to keep the game's momentum going, as well as to get through the queue more quickly to allow for new explorations to take place. There's more info available in the top section of the page about the new style of explorations.

  • Some explorations may still get the "DM style" dialogue that we used in the old system, but how we dole those out will be based on the exploration's content and mod availability. If you have your heart set on an exploration done in this style, you can PM us and we'll work together to schedule a time that works for everyone involved.

  • Explorations submitted before this announcement might be done in either of these styles! Like we said, we're transitioning right now, so any explorations currently underway will receive whichever style best suits the contents of that exploration. Once explorations open again, we'll be using the new system from that point forward.

  • To further streamline this new system, we've included a new line on the explorations form to opt in/out of serious injury and death. Information on this change can be found in the second and third bullet points on that big list of bullet points, as well as in the form itself. The takeaway here is that players can now tell us upfront if they're willing to risk serious injury or death, though we do ask that this decision be made as a group as opposed to listing individual preferences.

•••

Finally, we've decided to make one final change to our app cycle: In the Night's applications will be open every other month as opposed to every month. To that end, our applications will next open on March 22 instead of February 22. We know that this change will likely come as a disappointment anyone hoping to app or enable their friends to app in February, so we're sorry about that! We've decided to make this change in order to lighten our load as a mod team so that we can give more of our attention to other aspects of the game.

As always, thank you all for being so willing to roll with our tweaks and adjustments as we try to shape In the Night into the best game it can be. If you have any questions about these updates, please let us know in the comments below!
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[personal profile] inthenightmods
Hello everyone! Last month we mentioned that with the changing of hands on our mod team, we'd been planning on taking a look at our application process and giving it a bit of an overhaul. With the posting of the current test drive meme, our new procedures are officially complete and ready to roll out for the upcoming app round that will take place at the end of the month!

Take a look at the application and faq pages to read the new information for yourselves, but in the meantime here is a quick rundown of what's different:

  • The game now has an increased player cap of 70 and in proportion to this, each cast has an increased cap of 7!

  • We've added a more concrete guideline in the application portion of the faq on how we determine whether or not a canon will or won't be absorbed into a franchise to help eliminate confusion on the issue.

  • There will no longer be a reservation period involved in our application cycle.


We know that doing away with reserves entirely is quite a radical move, so we want to take a second to explain why we're trying this out. Our intention is that operating on a fully first-come, first-serve basis will ultimately streamline the application process, as our apps system has always felt a bit clunky to us. Doing away with reserves is something we've decided to test after discussing how to make our system run more neatly, since we've noticed a good amount of confusion in the past over the different cut-offs and deadlines. Now, there's only one deadline to keep track of, which will allow us to make the amount of available new player slots clearer from the get-go. We're hoping that this will be easier on both incoming players and on us as a mod team.

As always, changes made to any portion of the game are meant for the betterment of our community as a whole. We're always excited to try new ideas and explore new ways of running a game, and the great thing about that is that we can head right back to the drawing board if any changes don't work out the way we intended. We always strive to show our playerbase that we're willing to listen to feedback, and we do our best to keep our ears to the ground so that we can be proactive about game updates. We can't tell you how much we appreciate your collective willingness to try things out with us! We absolutely adore all of you for your continued patience, understanding, and candid attitude. Thank you for bearing with us as we try to make In the Night a fun experience for you all!
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[personal profile] inthenightmods
Hey there, Beacon bits, and happy holidays! Here's just a quick note as we approach Christmas, which all of your mods happen to celebrate:

From December 24 to December 27, we'll be taking a brief holiday hiatus to spend time with our families and do offline holiday stuff. This means that we will not be doing modwork for those four days!

We'll still be around as we're able, both to make sure the app cycle runs smoothly and to deal with any time-sensitive issues that may crop up, but the day-to-day stuff like explores, item requests, NPC tags, etc. will be on hold until December 28. If we do find ourselves with some spare time and we feel like knocking out some modwork during the holiday hiatus, we just may, but please don't expect it!

We'll be sure to tackle our inboxes before December 24 so that we won't leave anyone hanging for longer than those few days. If you have anything that needs our attention before the holidays, please be sure to submit that ASAP!

If you absolutely need to get in contact with us between December 24-27, PM the mod account. Mostly, this means please don't DM us on Discord, as we'll likely miss it. A PM is the way to go.

Thanks for your understanding, dear players, and we wish you all the best as we close out 2019!
inthenightmods: former mod (mod: leucrotta)
[personal profile] inthenightmods
Hello Beacon Bits, this is mod Leu with an important announcement.

As some of you who have me on plurk may be aware, there have been some rough things going on in my personal, offline life. I won't go into details here, since that's not the point of this message, but these personal issues have been affecting my abilities as a mod for some time. A couple of months ago, I tried to remedy this situation by taking on a bit of a lighter load in terms of modly duties, but I've since found that the stress is still just too much on top of everything else.

So instead of stepping sideways, this time I'm stepping down for now. As of today, I am no longer on the mod team for In the Night. There is a chance I may return to the team in the future, once things get sorted elsewhere, but that's something to discuss another time.

Now first things first: I'm not leaving the game entirely. I'll still be around with Will (demoted to PC status), and I might app another character in the near future. I'll still be a player and a presence in the game. In addition, I'll soon be taking up a post as moderator for the game's discord chat.

My former mod responsibilities (apps, faq, etc.) have been taken up very graciously by our aux mods, and the NPCs I played will remain as they are, just with someone else at the controls. I will no longer be in charge of any plot info— by virtue of being on the team before, I do know things about the plot, but I won't be sharing or answering questions about events or anything, and I won't be able to help with game issues aside from directing you to the proper channels.

For those still engaged in defender threads from the Enter Mr. Sandman event, fear not! I will not be dropping those threads, but will continue to respond until Dec. 7th, at which point any unfinished threads will have to be summarized.

Please know that this isn't a decision that I make lightly, and that it has nothing whatsoever to do with you players. You've all been absolutely delightful to mod, and I feel very lucky that my first mod experience was with a playerbase like you. Here's hoping I can manage to come back to the mod team someday, but even if I don't, it's been a pleasure, and you're all fantastic.

If you have any questions about the logistics of this situation or how something in-game might be affected, please ask below! I will not be answering personal questions on this post, but myself and the mod team are here to ease your mind about this transition.

Thank you guys for everything.
inthenightmods: (Default)
[personal profile] inthenightmods
Hey, Beacon Bits! Given the event is coming to a close, and due to it being a busy time of year, we wanted to offer you guys an ooc roulette similar to what we did when the ferry crashed! We figured this would be a fun way for anyone who was hoping for specific outcomes to play with a chance to get that without having to wait for thread resolutions in order to participate in any fallout threads or the upcoming intro log!

Interested? Just fill out the info and post it below, and we'll RNG you somewhere between one and six. The higher your number, the more grievous your character's injury. You can opt out for death, and we'll keep in mind the type of limits you guys offered us earlier this month during event sign-ups.

inthenightmods: (Default)
[personal profile] inthenightmods
Good evening, Beaconistas! Thank you so much for your patience as we overhauled the explorations system, and we apologize for the delays. But, hey, good news! Explorations are open again! We have two explores still underway, which means there are six open slots for exploring stuff as of this posting.

Please make sure to give the page a thorough read before embarking on an exploration, as we've pretty much rewritten the whole thing. Ultimately, the system's been simplified, but it's still a new process that may take some adjustment. Please go ahead and drop any questions you have about the new system in a comment to this post!

And as a final note: If your character plans to construct a new structure in Beacon, you may now submit that on the explores page as well! There's a separate form for it at the bottom of the page.

Thanks again, lovely players, and remember to sign up for the ENTER MR. SANDMAN EVENT if you haven't already! Signups close roughly 24 hours from now. Sleep tight. :)
inthenightmods: (Default)
[personal profile] inthenightmods
Hey folks! The brave characters that helped to salvage supplies from the sinking ferry managed to save 26 days worth of food and supplies! Way to go, team! That's a job well done.

What does this mean ICly? Whatever you want it to, frankly. In the Night's shop system has always been handwave within reason, and we intend to keep it that way. Enough was salvaged that the shops will have almost enough of the important stuff to make it through the month, so you're welcome to make your own calls on whether or not your character would be able to find the typical shop goods around town. Generally speaking, the shops around town will be running on a limited stock and won't have as wide a selection as usual (plus the pickings will get bare-bones toward the end of the month), but that's your flavor to play with how you see fit. And as always, specialty stuff would need to be ordered through the item requests page.

Thank you to everyone who helped out with the ferry salvage, and congrats on collectively getting away relatively unscathed! Don't get comfy, though. 👀 The RNG will be trickier next time...

As a final reminder, we'd like to take a sec to encourage everyone to review our mod contact page, specifically the bits on how you can contact us through the appropriate channels! If you need to speak to the head mods privately, please make sure to include both Mippins and Leu on the PP or DM! If you're not sure how to do this, you can always PM this mod account directly, as well. 👍

That's all for now. Thanks, wonderful players!
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[personal profile] inthenightmods
We've got a new game mechanic for you guys this month! Remember the gacha machine during the spirit party? That may have gone a bit awry, but at least the Librarian saved the most important thing. The gacha machine is now an active part of game, and can be played with four times a month! Earn useful prizes! Earn questionable prizes! Earn things that might be more significant than you first realized! It's all fun and games right up until it isn't.

A note: incoming players are welcome to try this before the intro log goes up! 
inthenightmods: (Default)
[personal profile] inthenightmods
Hey there, players! If you're one of the folks that's put in an exploration request or started a thread with one of the NPCs, you've probably noticed that things are moving pretty slowly in those parts of the game. That hasn't gone unnoticed by us mods either, and we want to start off this announcement with an apology. There's no excuse for the delays there, but the issue has more to do with us learning to balance our workloads a bit more efficiently than a lack of interest.

Anyway, point is, we've decided to make some changes to the exploration system to help with this backlog! Between some very generous player suggestions and our own brainstorming, this is what we've come up with:

From this point forward, explorations will be broken into two categories: Minor explorations and expeditions. In addition, we'll be implementing some limitations on how often expeditions can be submitted.

Minor explorations are pretty much what it says on the tin. Some characters have taken initiative on the explorations page to do things such as communicating with the forest spirits in town, interacting with the church's trap door, communicating with the lighthouse via Morse code, building structures, throwing crap into the river, etc. All of these count as minor explorations in that they take place within the discovered (and therefore safe) areas of town; they aren't lengthy quests into the great unknown. We will not be implementing any limitations on minor explorations.

Expeditions are the types of explorations where characters are venturing out into undiscovered portions of the map. These explorations typically take a bit longer to thread out as they're more complicated for a number of reasons. In order to better manage our workload as mods, there may only be 5 active expeditions happening at one time. To keep track of this, the explorations page has been updated with an OPEN/CLOSED system similar to what you'd find on the apps page. We'll also comment to the page itself when the status changes so that players can track the page (or track toplevels to that page) for updates. We won't be doing a separate announcement every time explorations open/close as that would be... annoying, frankly! We don't want to spam you.

Since expedition slots are now limited, each character in the game will also be limited to 1 expedition per month to make space for everyone to get in on doing cool stuff in the game. Again, this does not apply to minor explorations—do wacky stuff in town to your heart's content! This limit also applies only to characters, not to players. Players with more than one character may send each of their characters out on an expedition over the month, though if we notice anyone appears to be doing more than their fair share of expeditioning, we do reserve the right to ask you to wait to give others a shot.

We know that these limits may be a bit of a bummer to you folks, but we want to assure you it will come with the benefit of faster responses. With these limits in place, we as a mod team will be better able to stay on top of the expeditions/explorations currently running, which will allow us to resolve threads much more quickly to avoid holding up any expedition groups. Since we'll be able to dedicate more time to fewer expeditions, we'll be able to clear the queue in a more timely matter, which will ultimately result in more folks being able to do stuff without waiting around for mod replies. And if that doesn't work out, we're still open to feedback and altering the system in the future if need be! As always, we so appreciate your willingness as a playerbase to learn with us and to provide us with feedback to help improve the game experience.

As of now, the expedition page is closed until further notice while we work through the stuff we already have on deck. Given the nature of expeditions, we can't say for sure when it'll be open again, but keep an eye on the page! We'll do our best to have more slots open soon.

Thanks everyone! Please ask any questions you may have below.
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[personal profile] inthenightmods
Howdy everyone! There's a lot happening right now given that the intro log and OOC intro just went up, so let's get straight to business, shall we? We have a few game updates to share with you!

  • The game history page now includes the major plot points and discoveries from July! If you notice we've missed anything you think should be included, let us know down below.

  • The post office now has its own game page! You can submit ads to appear in the bulletin there, but you may also use the page for any other post office needs, such as sending mail, and... Sending mail! Say hello to the Postmaster General while you're there, fam.

  • The setting page has been updated to reflect recent discoveries! Huzzah! The map now includes some smaller structures that haven't earned true Location status (i.e. the barbed wire fence en route to the lighthouse) as well as player-made structures (i.e. the bridges built over the river). These will collectively be referred to as minor structures.

    Which, speaking of the bridges, characters can now safely cross that portion of the river without having to submit an exploration! Such is the benefit of a good, sturdy bridge. Like, still be careful not to fall in, but that crossing is now safe from modly interference. Fantastic work, everyone. You've defeated us for now.

    One small note: You'll notice that the museum appears on the map, though there hasn't been a location discovery announcement yet! And there's no description! What gives, mods? Well, that location has technically been discovered, but we're giving the players who did the discovering a chance to poke around a little before adding it to the setting page. When it's available to the public, we'll put up a location discovery announcement.

  • The housing page has been outfitted with a whole new set of available living quarters! The village includes 20 brand new housing options for you all, which should allow you to spread out a bit, or at least move to a proper house with multiple bedrooms.

  • The item requests page has had a few minor updates for clarity on item-requesting rules, as well as a reminder to return torches once you're done with them! This is mostly in relation to explorations; torches permanently placed in living quarters or around town can be kept in those places, well, permanently.

  • We've updated the FAQ to include more information about AC, as well as an explanation of how we'll be handling reserves going forward. There's no new info about that, but we're updating the pages to make sure everything's in order. If you don't know what we're talking about, see this mod announcement for more information.


And that's that as far as game updates go! Before we cut you loose, though, we wanted to talk a little bit about what to expect from In the Night in terms of pacing/speed as we move forward.

Firstly, we want to reassure everyone that we've tried to design the game to accommodate a range of playstyles, especially in regards to tagging speed. There's plenty of room for everyone to get to do cool stuff in this game, whether that means making discoveries during explorations, signing up for plot opportunities, organizing player-run projects, etc. Quite a bit has happened in this first month, as we've been blessed with a ton of proactive players, and we understand that that's just as exciting as it may be overwhelming.

It may not be immediately apparent from a player perspective, but we're doing our best behind the mod curtain to make sure that we're doling our plot opportunities and discoveries in a strategic way. We know firsthand how awesome it is to get to be part of something that matters to the game at large, and we try to spread new nuggets of information across as many players as possible. We'll absolutely reward those players that take initiative and get creative within the game, but we never want the plot to feel like a competition. We promise that it's not!

On top of that, we're always carefully considering how we pace new reveals so that we don't give away too much too soon. While a lot has happened already, this game is just beginning! There's plenty of neat stuff yet to come and no player is ever going to be too behind or too out of the loop to jump back in again. We encourage you all to throw spaghetti at the wall and try to get involved, but we want that experience to be fun for you, first and foremost.

In short, please play the game at whatever pace is most enjoyable for you! Allowing everyone the opportunity to leave their mark on the game is important to us, as that's one of our main goals for this game, and it's one of the reasons we decided to mod In the Night in the first place. If you're having trouble figuring out how to feel more involved with the game and its plot, we encourage you to get in touch with some of our other wonderful players. Use this post to chat with each other, if you like! We're sure your fellow players will be able to help you find your footing. Short of that, you're always welcome to drop us a line to spitball ideas for how to find your place in the game, too.

And lastly, here's a little glimpse into the future: These first two months of the game leading up to the lighthouse expedition is sort of like the game's prologue. That is, things are going to be fairly plot-heavy up through the event at the end of the month, but never fear! The plot will mellow out a bit after this stretch, settling into more of a marathon pace than an all-out sprint. Come September, characters (and players!) will be given some breathing room to digest everything that's happened up to that point. The overarching plot of the game will be given a less nebulous framework following this month's event too, which should help ease characters (aaand players!) into the idea of being "in it for the long haul" as opposed to "ah heck we gotta solve the everything right now".

Anyhow, the big takeaway here is this: Don't worry, we're just getting started.

It's been an utmost pleasure thus far, players, and we're so excited for the future. Thanks for bearing with us through this first month, and we mods are so genuinely blown away by the encouraging, collaborative atmosphere that you folks have brought to the game. We couldn't have asked for a more stellar playerbase.

That's all for now, folks! Drop your questions below if you're got 'em, and go have fun on the intro log. 👍
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[personal profile] inthenightmods
Hello everyone!

Following yesterday's reserves, we've received a lot of feedback from our players and community. We want to start off by thanking everyone who came to us for being so forthcoming about your concerns. The open dialogue between mods and players is something we strive for, and we're very thankful that people are willing to ask us questions and give us suggestions.

With all that said, we've had a discussion and come to a decision about how to best proceed. In light of what we've heard, we've decided to honor the previous month's reserve system instead of the changes we made. This means that those who were able to reserve will have the first three days of the application cycle to get their apps in before applications open to the general public. In short, a reserve is now for a player slot instead of for a specific character, so anyone who made the reserve cut will have the first shot at getting an app in.

(Please note that this only applies to new players. Second characters from current players do not count toward any of this.)

We intend to continue with this system until our reserves/apps are no longer so competitive, at which time we will transition over to the character-based reserve system we had originally planned for.

Thank you all once again for being such a great community; your willingness to speak candidly about your concerns and trusting us to listen truly helps us continue to shape this game into the best that it can be!

If you have any further thoughts or questions, let us know down below and we'll do our best to answer as soon as possible.

•••

EDIT: Two quick notes to add!

First, any additional player slots we have available will indeed open to unreserved apps, and this will happen after the three-day reserves-only period. If you missed reserves and are still interested in apping, set yourself a reminder for July 25 at 12:01 AM EST, as that's when apps will open to unreserved players. We'll be sure to note on the apps page itself how many slots we have available when that times comes, as it's always possible we might have fluctuations in that number between now and then. Currently, we're looking at 2 available player slots that will be open to unreserved players.

Second, journals that are not a member of this community are now able to comment to this post! Prospective players, please feel free to ask any questions regarding this app round here. Thank you!

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