𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. (
nextnightmods) wrote in
oocinthenight2020-04-22 08:21 pm
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Entry tags:
Game updates

GAME UPDATES.
Hello, Beacon Bits! We’re excited to see so many of you active and participating on the first event in The Next Night. It involves a lot of faith and a lot of love for the world of Beacon and In The Night itself, especially because we know it involves a lot of uncertainty when the transition has mostly been behind the scenes. Knowing this, we’d like to inform you all about changes you can expect to see in addition to things that will be saying the same!
First, good news! Here are some things that will be staying on, and will continue to be a part of the game:
— We will be remaining in Beacon. While some locations will be damaged and destroyed by the storm, plenty will remain, and there will not be a location change to worry about. We have full permission for characters to remain in Beacon, something we did not know during the initial interest check.
— Spirits will remain, including previously named spirits. This includes the Postmaster General, the Vendor, the Librarian, and other spirits previously introduced around Beacon. In addition, more spirits will be introduced in the future.
— Explores will continue. This will be based on existing lore as well as information given to the current plot team during some brainstorm sessions with the old team. We’ve been given the opportunity to dig into the plot points that were already planned, and will be using that information moving forward. In fact, both Mippins and Leu will serve as consultants for the new team, allowing us to maintain lore consistency. Following their previous mod style, we will continue to respond to the desires of players and the actions of their characters to determine the plot and outcomes in the game, and so the end result might not necessarily reflect the potential endings brought up in plot-dump plurks at In The Night’s end. This is also partly due to the fact that some of the NPCs previously played by the former mod team will not be present (see below, in the list of things that will not continue). As we all know, a big part of this game’s fun is solving mysteries OOCly as well as ICly, and our wish is to keep everyone excited to unravel and unveil new twists and turns!
— Events, and RNG effects. While the community-wide/mod-run events may not be frequent as before to begin with, they will continue, and we will also continue rolls for injuries, plot involvement, and NPC interaction. In fact, we’ve already started! Feel free to get involved in the injury rolls running on the BOTTOM OF THE RIVER event through the end of April.
There are also some things you can expect to change slightly:
— Applications. We are well aware there is still interest in joining, and we are just as interested in having new players join the game! These will not be closed forever, only for as long as it takes characters to establish a safe way for them to arrive. Previously, new Beaconites arrived on the ferry thanks to NPCs who are either now unavailable or who will not have the tools they need at their disposal. Player characters will have to discover a new way to help shepherd new arrivals to the relative safety of Beacon. When applications do open they might be slightly different from before, be it fewer of them at once, smaller caps, or even a simpler application process. You’ll hear more about this when we are able to open them.
— Setting updates. While characters modifying their surroundings is an important part of their influence on the game, players will be able to make note of these changes without necessarily undertaking an exploration. You’ll hear more about this when all game pages are fully updated.
— Item Requests. These will continue on, but from this point the NPCs responsible for this mechanic will no longer be available. Characters will have to unlock and solve new mysteries that permit them to request, manifest, or mine their desired items: an exciting new IC mechanic that empowers players but is still overseen OOCly by the Plot and List Teams!
— Lanterns and Death Consequences. Much like the item requests and new character entries (applications), this is something that is currently unavailable because the previous NPCs responsible are now washed away. As characters start to dig for solutions they will be able to restore this mechanic, but it will take hard work, serious sleuthing, and perhaps even some major moral quandaries. This will keep character deaths and new character entrances on pause for the present time. Again, while the characters themselves will have the thrilling adventure of sussing out this mechanic for themselves, if and once discovered, it will be safely managed by your Plot and List Teams.
Lastly, the things that will not continue in The Next Night:
— Faction Involvement. We don’t want to show our hand too soon, but neither the Night Market or the Wild Hunt will have much influence over the end route of the game. They have important information for PCs to uncover, but the joining of factions as a gameplay mechanic will not continue (see below). For anyone with pending requests of the Night Market, items that would have been delivered through the portal through Pluto are canceled (as nothing is coming through the portal presently). However, if your character requested something from a vendor who had their wares present at a booth, you can safely assume they got what they requested!
— Some NPCS will no longer be present. These include characters alluded to above, created for the game by the In The Night mods: Dr. Solis, Pluto, Kimiko, and Rastus. Discovering what happened to them is a mystery for PCs to eventually explore and solve. However, some NPCs are moving from plot roles to player characters… as Robin is soon to be released from her tower and joining the town at large!
We know that changes can be difficult, and we want you to know that the items we are removing are either because of sustainability or to respect the wishes of our former mods. Overall, though, we want to reinforce that much of the game is remaining the same and that we hope the feeling of The Next Night will not be much different than its predecessor. More specifics about any changes or alterations will be available as we finish updating the game pages, and at present we do hope to have those up and running before the end of the month. And of course, if you have questions, please let us know! We are happy to explain what we’re up to behind the scenes.
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