nextnightmods: (Default)
[personal profile] nextnightmods

CAT HERD #2


Greetings, everyone! We know that this year has brought a lot of challenges which have made it difficult to keep abreast of the plot of The Next Night so far, and in turn, that makes it difficult to know where to go next. This post will hopefully summarize some of the key things that have happened since the last Cat Herd post in February of this year, and will outline some of the ways in which you can be involved in the plot and move it forward.

the plot

Currently, The Next Night remains on the original course described in the last post, and we are in Act 2 of the overall plot structure. Act 2, in summary, looks like this: the world eaters are coming, time is limited, and a plan to deal with them must be formed.

Of course, originally there were factions that would put forward their own plans. The Night Market sought to destroy the remaining world eaters with weaponry based on what their research suggested would be effective, while The Wild Hunt opted to do the opposite - to allow the world to succumb to death, seeing it as inevitable. A third "faction" was you, the players/characters in this world, who are free to come up with their own plan if those options were unsatisfactory.

But of course, in April, In The Night was brought to a close when the former mod team was no longer able to continue, and The Next Night carried on from that point. ICly, this was reflected in the flood, the collapse of the Lighthouse, the mysterious death of Dr. Solis, and the catastrophic final experiment in the Helix Station. But not all was lost in this destruction, for here are the outcomes of these events:

The Lighthouse: The town is now unable to be "reset" should a World Eater arrive. Robin is missing, presumed dead. The current group in Beacon is likely to be the last, and thus the burden of coming up with a solution lies firmly on their shoulders. For those who missed it, a reset used to be the duty of the Lighthouse Keeper. The machinery in the lighthouse allowed the keeper to broadcast a signal in the World Eater language which commanded all spirits to slaughter the inhabitants of the town except for a chosen few who would pass on information to the next group, and then to restore the town to some original state, thus reducing any restored light/life to a minimal level and making World Eaters much less likely to detect the few remaining survivors.

Dr. Solis: With the loss of the Lighthouse, Dr. Solis immediately set to trying to find an escape route to another world should the current group not come up with a plan in time. Unfortunately, this attempt went awry, and she seems to have vanished and her lantern is destroyed. However, the robot Clara sent out an emergency message and helped lead characters to Dr. Solis' lab. They now control for themselves the ability to acquire goods, repair lanterns, and bring in new people. Dr. Solis also left behind extensive notes on her own research into the portal, its abilities, and the worlds beyond.

The Helix Station: Pluto and her crew had one ultimate goal - destroy the World Eaters no matter the cost. The experiments they conducted on the spirits (especially the green-eyed spirits) and the nuclear bombs they were in the process of developing were discovered by players in the event BEYOND THE SEA. The event also revealed the fate of the crew - they had trapped a small World Eater to verify their drone-bomb-deployment system would work, but they were overcome by the green-eyed spirits contained in their own labs, which had previously been well under their control, and were unable to maintain a fight on two fronts, especially as madness inflicted by the World Eater's presence made even being in the station difficult. The World Eater was trapped and could even have been experimented on directly had they not encountered such difficulty, and Alistair, a Night Market crew member, devised a way to send it back through the portal but was unable to execute his plan. The people of Beacon ultimately used the bomb system to kill the World Eater. Its corpse remains in the station, as does all of the Night Market's research into other possible solutions.

One "faction" remains, and that is the spirits themselves. Over time, the familiar spirits of Beacon have warmed to the people there thanks to persistent and continued good relations. While a few may always individually be hazardous and hostile, those seem to have been pushed farther and farther to the outskirts of town. Word of the people who treat them well and who bring them hope has spread outside Beacon itself, and spirits who have avoided Beacon for decades, spirits who only visit to take part in a reset, and more are now slowly returning to speak with the people and share their experiences in our current event, HUNGER AND THIRST. The event is ongoing, but discoveries so far include that the forest spirits were once people, either from before the first World Eater or any time after; these spirits can become green-eyed spirits in intense, violent circumstances; the spirits have seen several failed attempts by past Beacon townspeople to destroy the World Eaters; and that as they still remember some fragments of their humanity, they wish to help.

At this point, all of the above information can be considered common knowledge. Especially now, when personal affairs can make it difficult to thread out all the things we want to, please feel free to assume that one way or another, in talking to the spirits or to other characters or through investigating the above locations, characters have had the opportunity to learn all of that information, leaving them free to act on it as they please. And they should - because while we continue to not have an extremely firm time limit on when the World Eaters will rediscover Beacon, they will come eventually. So, what do we do about that? Better come up with a plan!


moving forward

So, what do we do with all of that?

Again, as before, it is absolutely not necessary for every character and every player to be totally plot-driven. While The Next Night absolutely has a strong plot component, you should absolutely feel free to tag what you want to tag and enjoy what you enjoy at your own pace. That's part of what makes Beacon feel like a community after all - live your best un-lives and enjoy this strange, eternally-dark setting however you see fit.

But for those who are interested in the plot, who want to take part in moving the story forward but who are unsure of how to proceed, here are some things that can be done:

  • Share information. Make a cool discovery? Befriend a spirit? Forge a new path, build a new structure, or learn something interesting about the town's history? Make sure everyone knows! While the town meetings, often hosted by Cao Pi to date, are an excellent and thorough way for all characters to be brought up to speed on relevant issues, don't feel like you need to have a big group log in order to get your info out there. A network post might be a quick and easy way to do it - or if your character is the old-fashioned sort, drop some informational flyers in everyone's box at the post office! We'll periodically do plot roundups like this one when it appears necessary, but you guys can also take action to keep everyone up to date, and doing so may spur conversations, exploration, and plans for the future.

  • Explore. There are still undiscovered areas in town, many of which have been hinted at in one way or another, but you can't find them if you don't go looking! If you've never gone on an explore before and are not sure how, feel free to ask around, or take a look at past explore threads to get a sense of how they go. Or, use this post or the monthly gameplan to set up a group and pursue whatever interests you!

    There are also lots of details in existing discovered locations that haven't been dug through yet, many of which are mentioned above in the plot section. Is your character interested in what the Night Market was working on? Interested in the worlds beyond the portal that Dr. Solis created? Simply curious about a specific building's past, or its current forest spirit residents? All of those can become explores and can unlock crucial information if you do a little searching.

  • Do some soul-searching. Again, this is Act 2, where the goal is to start to synthesize discoveries into a concrete plan. But what form do you want that plan to take? The Helix Station event offered several concrete options to deal with a similar problem on a smaller scale. Is it best to kill the World Eaters and hope that saves Beacon? Is it a better idea to find a way to send them away unharmed? Maybe you should all just escape, take this second chance at life you've been given and make it a good one if the problem is too big to solve. How do you feel? How do your friends feel? How do the forest spirits feel? Regardless of the details of how any of this could be done, what is your favored outcome if you could make that choice?

  • Make a plan. Do you even want to bring life back to this dead world? Is it better to kill the World Eaters or to flee and find the afterlife you always dreamed of? Come together, decide as a group what you'd like to do. Look at all your options, the ideas held by various different people and factions in the past. Ask the NPCs what they suggest, if you need some guidance. Once you know what you want to do, think about what you need to accomplish that goal. What is it? Where can you find it? Information on how to achieve all sorts of results is now seeded throughout Beacon. It's up to you to pursue it.


Hopefully those bullet points give some concrete ideas for the sort of steps you can take next! If you need some hard specifics, read over the bolded text in the plot section above, and have a look at some of the ideas contained within it.


a few final leads

The Helix Station has a ton of information still and you guys are free to come and go any time you like. What is a World Eater's biology like? Go check out the corpse in the portal room, or the research notes on green-eyed spirits for other leads. Speaking of the portal room, go investigate that technology! They had the ability to pull specific items from specific worlds, remember? They also were working on methods to stun or weaken World Eaters, must have had some tools for creating bombs, and much more.

Where do you get bomb-making chemicals and elements like plutonium? Try the wastewater treatment plant which has all sorts of goodies. Delve into Dr. Solis' specimen storage at the lab - and maybe ask Clara if she knows about its contents. Do some more exploring to seek out the power plant, or one of the newest leads, an abandoned missile silo rumored to have a cache of unused radioactive material.

Want to abandon Beacon instead? Maybe it's not right to kill something that's just looking for a Sunday brunch, or maybe figuring out how is beyond your grasp. Maybe you just need to buy yourselves some time - that's what Dr. Solis was trying to do when she died, and all of her research on leaving through the portal for a different world is still around to be found in her lab. Perhaps compare her work with Alistair's at the Helix Station - both had intriguing ideas, and what if they can be put together?

Keep studying the spirits' language. How does it relate to the speech of the green-eyed spirits? What about the World Eater language - so far indeciperable, and yet the spirits can understand it? Maybe they can teach you something. Maybe it can even be used for something.

Unrelated to big final plots, but a tool that hasn't been looked into yet by characters in game, is the ability to heal long-term lantern damage and death consequences. This is something Pluto was able to attempt (poorly, with limited success) using experimental technology that must still exist at the Helix Station. Better, however, is that this was one of Dr. Solis' big projects before the flood. Experimenting with lanterns might be dangerous, but her lab is the place to get started!




Because of how it can be slow to thread all this out, especially in light of the pandemic, current school openings, upcoming holidays, wildfires, and so much more, we would love for the comments of this post to be a place where you can OOCly share information that we've missed here, pass ideas back and forth, and present ideas that you or your characters might have. And in general, outside the scope of this particular cat herd, please feel free to do this always - whether on event or gameplan posts, or wherever else you prefer. We trust all of you to remember the IC/OOC divide when it's important, but for something like this where a lot of information needs to be shared, boiled down into concise pieces, and where something needs to be done with all of it, you're absolutely welcome to share and handwave and plan OOCly as suits your own personal preferences if it helps you be involved in the plot.

•••


Below, you will find three headers provided for your use:

  • QUESTIONS. You have them, we're sure of it - so feel free to ask! We can't possibly have covered the entire scope of every detail in the post above, after all.

  • GAME HINTS. Under this header, each player may ask 1 ooc question about the game plot, and we will give you a hint on how or where to discover that information ICly. Note that these are only hints, not full answers, and the more specific your question, the more specific our answer can be. We will do our best to be specific, though - this is a genuine resource we want you to be able to use. Think hard before asking, as you only get one question!

  • BATON PASS. Have an idea, or a project, or an explore you think would be cool, but your character wouldn't be the one to organize it, or perhaps you're struggling to find the time? Have a fun player-led event or plot idea someone could use, or a plot hint you want to hand off to someone who is looking to get involved but might not know how? This is the place! Write up what you have, and others can take up that baton! Or if you're looking for ideas, check out this thread and see if anything catches your interest.


Thank you for making your way through all of this! We hope it's helpful for getting organized and making some progress. We're really enjoying this opportunity to keep Beacon going and we couldn't do it without all of you!

•••

Additionally, players are welcome to use this post for OOC plotting and idea sharing! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plans, your explores, and any other project:




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CAT HERD #1

Feb. 1st, 2020 05:41 pm
inthenightmods: (lighthouse)
[personal profile] inthenightmods

CAT HERD #1


Hello, wonderful players, and welcome to our first Cat Herd! Given the progression of the plot, we figured it'd be a good time to bring everyone together to touch base and recap what you've all managed to accomplish in the past few months. We'll do cat herding posts in the future as we see a need for them.

Fair warning: This post is gonna be long. Feel free to bounce around at your leisure or to take your time in reading things! Stuff moves quick around here sometimes, but this post is intended to be a touchstone for the next few months. It's not something you need to read top to bottom before you get into tagging, even for you new folks!

the plot

Before we get into the plot details, we want to take a sec to explain some stuff on the meta level. In the Night's plot is intended to happen in 3 acts over the course of 2 years, and we're currently approaching the transition into act 2. We're expecting April to be our transitional month, and then act 2 will formally begin in May. At the player level, this doesn't mean much! The game won't change radically once act 2 begins; it'll just signal the next phase of the story.

Act 1 is meant to be the info gathering phase, which you've all done exceedingly well at! We have a little list behind the scenes of stuff that needed to happen in order to set up for the next act, and though some reveals are still in progress, you've ticked almost all of the boxes. In fact, ICly all of the wheels have already been set in motion for the remaining Big Reveals to happen, huzzah! We'll talk more about the plot-specific stuff in a minute.

Once the major plot reveals have happened, act 2 can begin. Act 2 is the planning phase. The World Eaters are coming, and if you want to avoid a reset, you'll have to come up with a plan to deal with them. What that means is entirely up to the playerbase! As act 1 wraps up, we'll introduce some potential avenues to take toward either facing the World Eaters head on or maybe... not doing that! But, even though we have some premade paths to follow, the execution of those plans will be determined by you all. On the other hand, you can just ignore us completely and come up with your own ideas, too. That's what act 2 is for, weighing options and debating with each other and probably some existential crises. Once the characters have settled on a plan, we can begin act 3.

Act 3 is, uh, pretty nebulous right now, given that it relies entirely on what happens in act 2! It's supposed to be about executing the plan you came up with in act 2, though. Don't worry about act 3 right now, though. It's a ways away!

And finally, speaking of things to not worry about: the 2 year timeline isn't a hard rule. Our priority is telling a good story, not hitting an arbitrary deadline, so if the game isn't finished at 2 years, that's fine. We've allowed an extra year of wiggle room for ourselves, so please don't be fooled by the IC stress of "we only have 2 years". OOCly, we're not gonna rush it.

•••

Okay, here's the big thing, though: The entire known plot of the game so far. We wrote this up in a separate entry because it's, well, the entire known plot. It's intended to be the broad strokes, highlighting the elements of the plot that we feel are most critical to moving forward.

That said, it's very possible that we missed something! If there's a plot detail or an ongoing mystery that you feel should be added to the write-up, let us know below! Depending on what it is, we may not add it, but hey, posting it still lets everyone know about it.

Unless otherwise noted, all of the information in the plot write-up can be considered common knowledge from this point forward. It's fun to thread out info sharing and puzzle solving, but you don't need to do that with every detail. If it's more fun for you to assume your character gets caught up offscreen so that you can focus on exploring new things and solving new puzzles, go right ahead!

Also, please note that some of the information was discovered quite recently! It's likely some characters haven't had a chance to share those discoveries ICly yet. We've included these recent discoveries in spots where the additional context helps to knit major plot threads together, but characters are still more than welcome to reveal their discoveries ICly! That's what the IC cat herd meeting on the intro log is for (or there's always the network).

Finally, we've pointed out some lingering mysteries on the write-up itself! The mysteries range in magnitude, but none of the ones we've pointed out are dead ends. They may not solve everyone's problems in one fell swoop, but they will contribute to the game plot in some way. If you're looking for a way to get involved with the plot, these loose threads are a great place to start. Consider having your character tackle some of the lingering questions about the forest spirits, perhaps, or maybe take another look at that Fire Snatcher play... This is a great way to foster new CR too, as many of the loose threads we've pointed out have been tugged at already!


moving forward

Now that we're caught up, what's next? In character, there's a driving incentive to keep progressing in order to avoid a reset. We're going to have Robin address this in game soon, but in the meantime, let's talk about what constitutes "progress" on an OOC level. What should you be focusing on at this point in the game?

First and foremost, we want you to be doing whatever you came here to do. That may mean engaging with the plot in a significant way, or it might not. Maybe you're just here for the setting or your CR, and you're happy to let the plot happen around you. If you're happy, we're happy. Do your thing!

But many of you are totally here for the plot, so! At this point in the game, these are the goals that we mods feel players should be focusing on in order to push the story forward:

  • Flesh out the community. This is the absolute best way to contribute to the game at large, and it's something any player or character can do. Plenty of characters have already left their mark on the game through community building efforts, such as Javert's combat training, Rosinante's mural painting project in the Invincible, various building projects such as Rosalind's lab or Riku's renovations in the museum, Midge serving dinners in the Invincible, Jason's Capture the Flag games, Daylight's forest spirit translation efforts, Remington's tree ornaments denoting forest spirit homes, Eleven's Secret Santa, the torch markers placed along town paths by Sora... The possibilities for getting involved are endless, and projects don't need to be huge and complicated to be worthwhile. On top of that, community building does influence the game plot. The town's reputation with the forest spirits and various NPCs is important, and it'll become increasingly important as the game progresses. Individual player efforts won't always have a direct cause and effect when it comes to the game plot, but the overall "temperature" of Beacon's residents is very important.

  • Explore the undiscovered parts of town. If you're not sure how to get involved, exploring the map is a great place to start. There's never a shortage of stuff to find out in the woods. We do want to stress, though, that the game's entire plot is intended to take place within the town as portrayed on the map. The mountains and the lake are intended to be "invisible walls", as is the stretch of forest separating Beacon from the lighthouse, which is why pretty much everyone dies immediately upon messing with that stuff. That said, we still allow exploration into those off limits areas because sometimes, if a plan is clever enough, it will actually work. A great example of this is the recent attempt to send a character to the lighthouse. Good bit, guys. Anyway, our point is that sticking to the undiscovered areas of the map while exploring is your best bet for a successful venture, especially if you aren't setting out with a particular goal in mind. If you have a specific plan and goal for messing around on the lake or another off limits area, by all means, give it a shot!

  • Interrogate NPCs. The game's NPCs are tools for you to use, so don't be shy about asking them questions and probing them for information or ideas. This includes the forest spirits! You can interact with those guys through explorations. When it comes to NPC threads/interactions through explorations, we know that timing stuff in a plot-heavy game can be tricky. If you start an IC interaction with us and would like to hash out the plot-relevant details OOCly to keep gameplay moving, just let us know! We're happy to work with you.

  • Develop your character. Focusing on your own character's arc in the game does have bearing on the story! Similar to the community building goal above, individual efforts may not have a direct effect on the plot, but trust us, character mental states, ideologies, and morals are going to become more and more relevant as the story progresses. As act 1 wraps up, consider what your character's ideal resolution looks like. If it were up to them, what would they most like to happen with Beacon and the World Eaters? Would they opt to destroy the World Eaters, send them to another world, let them destroy this world, assimilate with them and become their leader, or something else entirely? Do they want to pass on to another world or would they be content to live in Beacon permanently? Do they care about fixing this world or do they just want to find their own happy ending? Have they accepted their death or do they cling to the hope of returning to their old life? How much are they willing to sacrifice, if anything, to save this place? The people here? The people in other worlds who may be afflicted with World Eaters in the future? There's a lot to think about, so having your character start to wrestle with these tough questions is a great way to prep for act 2, where the town at large will be forced to come to a consensus on some of these things.

We hope that helps to provide a clearer trajectory for you all! We'll talk about a whole bunch of nifty tools you can use to facilitate this stuff in the next section, but first...

Since In the Night is a plot-heavy game that's reliant on player-led discoveries, we want to ensure you all that handwaved and/or OOC info sharing is totally fine with us! In fact, we encourage both of those things. OOC info hubs are wonderful resources for acquainting new players with the game and serving as a reference for older players, and handwaving that your character has basic plot knowledge can allow for more creative freedom in threading. We trust our players to respect the game/follow the rules when it comes to IC/OOC divide and infomodding, and we want engaging with the plot to be a fun thing, not a slog. You don't have to stress about tracing everything your character knows back to its origin (unless that style of play is fun for you, in which case, go off!).

To make this easier, please keep in mind that resources like the game history page and the weekly bulletins are all IC! On top of that, all NPC interactions that happen in public (such as a network post by Robin or chatting with Pluto at the Night Market) can be "overheard" ICly. If you want to assume your character heard so-and-so asking Pluto about the Helix station so that they can ask her some questions branching off of that, go right ahead! We only ask that you respect player permissions and limit your overhearing to plot-relevant stuff.


resources

Our game has a ton of super helpful resources, both mod- and player-created, to help you along as you play! Thing is, they're scattered between a lot of pages, so we figured this would be a good opportunity to round some of them up for you! Many of the resources on this list were cited by current players as their go-tos for staying in touch with the game, with a few extras sprinkled in. If you think of a resource we haven't listed here, please let us know below! It's very possible we've missed some.

  • SETTING PAGE & TOWN MAP
    According to a very impromptu player poll, this page is the most referenced page in the game! Between location discoveries, player-led alterations, and plot updates, Beacon's setting is vast and constantly growing. If you're ever at a loss for generating toplevel/tag-in prompts, the setting page might have some cool hooks for you to capitalize on.

  • GAME HISTORY PAGE
    The game history page gets updated once a month (usually; monthly updates will resume now that we've cat herded!), and all of the info on that page is considered public knowledge by way of records mysteriously appearing in town hall. Don't read too much into that—it's just the IC mechanic to keep everyone up to date on plot things.

  • LOG BOOKS
    The log books began as a player project, and they serve as a more concretely IC version of the game's history! The log books are in a google doc that players can freely edit to ICly add information their character wants to share with the town at large. Not only is it fun and cute, but it's a great resource, especially if you're a player who enjoys attention to detail when it comes to what your character knows/doesn't know. There are links to the log books on both the game history page and the player projects page. ICly, the log books are located in the Invincible and town hall.

  • EXPLORATIONS
    The bulk of major player discoveries happen on the explorations page. If you ever want a quick peek at what people are getting up to these days, checking out the recent explore comments is a good place to start. We know of some players who track the entire page to 👀 at everyone, but if you don't want to overload your inbox, there's an option to just track toplevel comments made on an entry (which is what I would track if I were a player, says mippins). Or just checking the page every so often is fine too. A lot goes on here.

  • CALENDAR
    The calendar is another favorite resource according to some of our players. The schedule for the month can obviously be found there, but it's also a good place to reference the weather and the newly-relevant parade route. You can click on events on the calendar to learn more about them!

  • PLAYER PROJECTS
    This is a great place to check for player-managed resources and projects! Be sure to submit any projects you're starting up, too.

  • TABLETS & NETWORK
    This page will be getting a facelift soon, but there's a bunch of useful stuff to note here! In particular, there's a list of currently available tablet apps/functions, as well as an IC network directory. Both tables are ICly available. Checking out the notes on the IC directory is a great way to seek out new CR, too.

  • NPCS
    This page will also be getting an update soon, but the NPC list is a good first stop if you're looking to interact with any of the NPCs! Once the update happens, you'll be able to quickly navigate various methods of contacting each NPC. Deets on the prominent townie forest spirits is also available here.

  • MOD CONTACT
    Need to get in touch with us for any reason? This should be your first stop! We've got detailed instructions on how to get a hold of us there, and if you're still unsure, you can always just drop us a line on that page.

  • LANTERN MALFUNCTIONS
    Hey, look! A new game page! This is the permanent home for our recently-introduced lantern malfunctions mechanic. That event we just had? This is the same thing, just in perma-page form. If you're looking to spice up your character's life with some player-led horror, this is the page for you.

  • DEATH
    If your character dies at any point in the game, don't forget to report it here! Deaths not reported to this page won't be considered game canon, as we have stacking death consequences. Also, if the lantern malfunctions page didn't scratch your horror itch, consider murdering your character! Then they'll come back with a fun(?) new challenge. :)

  • FOREST SPIRIT LANGUAGE INSTRUCTIONS
    This is an app that's automatically downloaded onto every tablet, and it contains a list of the currently available translations for basic phrases/ideas in forest spirit language. Specifically, the app includes instructions for ocarina melodies (ocarinas can always be found in the general store).

  • TORCHES & ITEMS SPREADSHEET
    This spreadsheet is linked on the item requests page, and it contains a bunch of useful info! There's three sheets in total (you can switch between them via the tabs along the bottom): a list of checked-out torches and their locations, a list of items currently available in Beacon's various shops, and a list of active item requests (this last one is mostly for mod use, but hey, you can look at it!).

  • PATROL ROUTE ROSTER
    Recently, bulletin boards have been added to the Invincibe and the Landmark, and on them, characters can find the patrol route roster. Similar to the log books, the roster can be edited to include IC information about characters' patrol routes throughout town.

  • THAT ONE INFOGRAPHIC
    The one about how fire and light function in the "real world" versus in Beacon. This is linked on the FAQ, but it's easily the most useful resource going by how often folks bring it up, so... Behold, the MS Paint doodle that took all of five minutes but still has the highest reviews on Yelp.


Finally, we want to let you all know that you're always welcome to contact us if you'd like some help getting situated in the game! This goes for both old players and new—finding a niche to call your own is absolutely something we can help you with no matter how long you've been in game. We shouldn't necessarily be your first stop as you may be able to find what you're looking for by checking out the above resources, but if you've gotten acquainted with the game and still aren't sure where to start, hit us up! We frequently work with players behind the scenes to help them do cool stuff in game, so please don't be shy about reaching out.

•••

A NEW RESOURCE APPROACHES... In the spirit of getting our ducks in a row, we're introducing a tiny new mechanic that will only be available on cat herd posts like this one: underneath the GAME HINT header in the comments, you may ask one (1) OOC question about the game plot, and we'll give you a hint as to how to find the answer to that question ICly. But, hold up! There are some rules you should be aware of first.

  • Don't expect a full answer, as these are intended to be hints. What fun would a mystery/exploration game be if we solved stuff for you? The point of this is to set you off in the right direction so that you can solve the mystery yourself. Unlike the Night Market's Hint-o-Matic and it's weird, vague answers, we'll be straightforward with you. This is an OOC resource meant to genuinely help you out.

  • You can ask anything you like, but specific questions are more likely to get a specific answer. For example, "how do we kill the World Eaters?" would get you an incredibly broad answer, but "how do I use this item I found?" would get you a pretty clear "consider xyz! try abc!"

  • One question per PLAYER per cat herd. You only get one question, so think it through and do your research before you post! No do-overs or take-backs. You'll be allowed to ask another question on the next cat herd.

  • You may ask a question for another player. Team efforts are totally acceptable, but please make sure you don't have a question of your own before you take up the reins for someone else. Whatever question you ask counts as your question.

  • You have until the next cat herd to ask a question on this one. When's the next cat herd? Dunno! In a few months, at the earliest, so you have plenty of time. If you happen to think up a question in April, for example, you could totally scurry back over here to ask it, so long as you haven't already asked a question. We'll give warning before we post the next cat herd so that folks can double back to this one, too.


getting involved

Hey, it's the end of the cat herd! You made it! Unless you read it out of order, which is fine too! Anyway!

To wrap things up, we have one last method of getting involved to present to you: the BATON PASSING header, under which you players can suggest ideas for resources and projects to one another. Would you like to see a snowball fight happen in game, but the character you play would never organize it? Have an idea for a neat OOC resource, but executing it takes coding skill beyond your ability? Did you find a cool plot hint that you'd be willing to pass along to another player that's looking for a foothold in the plot? If you have an idea that you would like to hand off to another player, post it to that header and then feel free to hash out the details amongst yourselves! Alternatively, if you're looking for a way to get involved but aren't sure how, check out that thread to see if anyone's got cool stuff to pass along!

Please do note that the BATON PASSING header is not for suggesting mod-run stuff. To do that, head over to the suggestion box.

•••

Thank you so much, dear players, for joining us on the journey thus far! We've had a blast in telling this wild story with you all these past few months, and we're so looking forward to seeing what happens next. We hope that In the Night feels as collaborative to you as it does to us! Though the overarching plot was loosely designed by us mods, the game has definitely taken on a life of its own. We love writing with you, watching you come up with ideas we'd never considered, playing with the setting and premise in ways we'd never expected... The community you've helped us build here pushes hard for positivity, respect, and inclusiveness, and we appreciate you all so very much for those things. We're proud of this game, and we're proud to have you all as players. You inspire us. Thanks for helping us do something cool.

•••

And finally, feel free to use this post for exploration/project planning! Here's a form that you may use to get started:


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The Next Night OOC

March 2021

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