In the Night Moderators (
inthenightmods) wrote in
oocinthenight2020-01-15 12:50 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
MOD ANNOUNCEMENT: APPLICATION CYCLE UPDATES
Hello everyone! Last month we mentioned that with the changing of hands on our mod team, we'd been planning on taking a look at our application process and giving it a bit of an overhaul. With the posting of the current test drive meme, our new procedures are officially complete and ready to roll out for the upcoming app round that will take place at the end of the month!
Take a look at the application and faq pages to read the new information for yourselves, but in the meantime here is a quick rundown of what's different:
We know that doing away with reserves entirely is quite a radical move, so we want to take a second to explain why we're trying this out. Our intention is that operating on a fully first-come, first-serve basis will ultimately streamline the application process, as our apps system has always felt a bit clunky to us. Doing away with reserves is something we've decided to test after discussing how to make our system run more neatly, since we've noticed a good amount of confusion in the past over the different cut-offs and deadlines. Now, there's only one deadline to keep track of, which will allow us to make the amount of available new player slots clearer from the get-go. We're hoping that this will be easier on both incoming players and on us as a mod team.
As always, changes made to any portion of the game are meant for the betterment of our community as a whole. We're always excited to try new ideas and explore new ways of running a game, and the great thing about that is that we can head right back to the drawing board if any changes don't work out the way we intended. We always strive to show our playerbase that we're willing to listen to feedback, and we do our best to keep our ears to the ground so that we can be proactive about game updates. We can't tell you how much we appreciate your collective willingness to try things out with us! We absolutely adore all of you for your continued patience, understanding, and candid attitude. Thank you for bearing with us as we try to make In the Night a fun experience for you all!
Take a look at the application and faq pages to read the new information for yourselves, but in the meantime here is a quick rundown of what's different:
- The game now has an increased player cap of 70 and in proportion to this, each cast has an increased cap of 7!
- We've added a more concrete guideline in the application portion of the faq on how we determine whether or not a canon will or won't be absorbed into a franchise to help eliminate confusion on the issue.
- There will no longer be a reservation period involved in our application cycle.
We know that doing away with reserves entirely is quite a radical move, so we want to take a second to explain why we're trying this out. Our intention is that operating on a fully first-come, first-serve basis will ultimately streamline the application process, as our apps system has always felt a bit clunky to us. Doing away with reserves is something we've decided to test after discussing how to make our system run more neatly, since we've noticed a good amount of confusion in the past over the different cut-offs and deadlines. Now, there's only one deadline to keep track of, which will allow us to make the amount of available new player slots clearer from the get-go. We're hoping that this will be easier on both incoming players and on us as a mod team.
As always, changes made to any portion of the game are meant for the betterment of our community as a whole. We're always excited to try new ideas and explore new ways of running a game, and the great thing about that is that we can head right back to the drawing board if any changes don't work out the way we intended. We always strive to show our playerbase that we're willing to listen to feedback, and we do our best to keep our ears to the ground so that we can be proactive about game updates. We can't tell you how much we appreciate your collective willingness to try things out with us! We absolutely adore all of you for your continued patience, understanding, and candid attitude. Thank you for bearing with us as we try to make In the Night a fun experience for you all!
no subject
Our custom app is intended to cut right to the chase with what we mods want to know about characters coming into the game. The custom portions of the app are questions we feel players will already be asking themselves as they read up on the game and play around on the TDM. Since those questions give us a chance to get to know the player's interpretation of that character, traditionally meaty sections like "personality" or "flaws/weaknesses" don't need to be as all-encompassing. Basically, we intend for our app to be quick and easy to fill out.
We know we're asking players to take a bit of a risk by putting time into an app without a guarantee of a spot, but we certainly aren't asking anyone to dedicate hours to the process! A casual app that reads like a conversation is more than acceptable, and hopefully wouldn't take anyone too long to put together. Some players do go above and beyond and put a ton of effort into their apps, and we love that! But it's not required, as all we really want is for a player to show us they've put thought into how they'll play their character in this game. Simplicity can accomplish that goal just fine.
We fully plan to keep this concern in mind as we try out these changes! In the meantime, thanks for the feedback, and we appreciate the willingness to give this a shot with us.