inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] oocinthenight2020-03-16 06:59 pm
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EVENT INFO: WILD HEART


EVENT INFO: WILD HEART


the basics

Part I

On March 20, the green-eyed spirits attack! Characters will be taken at random out to a location in East Beacon, where the spirits have a few surprises planned for them. Meanwhile, the rest of the town bands together to rescue them, aided by the Wild Hunt, a faction who's finally decided to officially reveal themselves.

Part II

The Wild Hunt is here! For the next few days, they'll be helping out around town in a variety of ways, from field medicine to general lessons on how to survive when one finds themselves in a small community. Their leader also has a few pieces of advice to offer . . .


the details

Part I: March 20-22

On March 20, characters will be kidnapped! These characters will be taken to the medical center and spend three days being experimented upon by the green-eyed spirits for purposes unknown. There seems to be some kind of reasoning behind it, though, and characters will have plenty of time to discuss their theories between experiments.

Luckily, on March 21, someone is here to help! The mysterious faction a few people encountered last month are finally here in the open. The Wild Hunt are a large group of reset survivors from days past who now live out in the mines. Though they normally keep to themselves, they're eager to help now, spurred on by both their leader and the large-scale efforts of the spirits.

The Hunt has numbers on their side, as well as tactics and information, and will eagerly help the characters enact a successful rescue plan. By March 22, they'll lead characters to the medical center over in East Beacon, helping them storm the place and rescue their friends.

  • Much like our Sandman event, characters can be part of one of two roles: either kidnapped or rescuer.

  • Kidnapped characters can expect a great of pain and torture: they'll be subjected to nearly three full days of experiments. These experiments will be player-run, meaning you guys can play them out as you see fit! Experiments will include things like blood and gore, being force-fed certain unpleasant things, or being subjected to hallucinations. Players are free to pick and choose what they'd like to play with.

  • More information about where the kidnapped characters will be taken will be revealed when the event log goes up. We'll be doing a location discovery post after the event.

  • Kidnapped characters will be held together and have plenty of "downtime", so to speak, in order to thread out interactions. Although kidnapped characters and rescuers will obviously be separated, there's no need for a limitation on who can thread with whom.

  • Rescuer characters, on the other hand, get to play hero! Working with the Wild Hunt, they'll spend half a day learning how to successfully mount an attack before storming the medical center. They'll be trained in short-term tactics and armed, so they'll have everything they need in order to fight well.

  • Rescuers' success is an inevitability. How nice! Aided by the Wild Hunt, the town absolutely gets their kidnapped friends back. That said, it takes them three days to do so. We'll be giving you guys prompts that take place over the first part of the event to give you a rough sense of time scale.

  • Please sign up below for whichever role you'd like by Wednesday, March 18, at 11:59 PM EST! Kidnapped characters must sign up or will default to rescuer, but we'd also like a headcount of active participants on the rescuing side!


Part II: March 23-26

The Wild Hunt is sticking around! For a bit, anyway. For the next four days, they'll be helping players out on any number of handy projects. They're friendly, if not a little rough and tumble, but they seem to have a particular message they want to pass on to the Beaconites while they help them out. In addition, their leader will be around, ready to both answer any questions and discuss a few things with characters.

  • The Wild Hunt will be explained more fully in the event log, but OOCly, this is not your only chance to interact with them! They'll be around in the mines after the event, able to be contacted.

  • Much like the Night Market, the Wild Hunt's general interactions can be handwaved! They offer a great deal of practical help, and are willing to pitch in and teach skills for the greater good.

  • A lot of their lore and backstory will be revealed in the event log, so stay tuned!

  • We will be putting up two separate logs for parts I and II. That said, characters are free to interact regardless of part and role, given how short the kidnapping is.

•••

Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:



the tl;dr

  • March 20: Characters are kidnapped by the green-eyed spirits.
  • March 21: The Wild Hunt shows up and helps characters organize so they can lead a rescue mission
  • March 22: The rescue effort succeeds, and characters are returned to town, where the Wild Hunt helps them recover
  • March 23: Robin puts up a post addressing both the kidnappings and the Wild Hunt's appearance
  • March 23-26: The Wild Hunt sticks around for three days to help out and explain themselves


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savingthrows: ([think] overwhelmed)

[personal profile] savingthrows 2020-03-16 10:14 pm (UTC)(link)
For rescuers: Is the Wild Hunt tagging along for the actual rescue, and if so, are they gonna be mostly a team we can assume is present for things, or are they going to want to join player-formed teams etc?

For kidnappees: Are there any limitations on what the spirits do that we should keep in mind for what we want to play with? And if we want to have our characters try and escape/help/heal one another (obviously ultimately futile, but of course our poor victims don't know that ICly), should we determine how that fails/how the spirits react/how they might retaliate to shut that shit down? Also, logistically speaking, are the kidnappees going to be kept grouped up / away from one another?

(sorry there are so many questions, I'm so excited to play with this)
evulsed: (Default)

[personal profile] evulsed 2020-03-16 10:20 pm (UTC)(link)
character specific: i'd like vanitas to be kidnapped! how will the green-eyed spirits handle the fact vanitas will bleed off buckets of Unversed as he's tortured? can we assume they'll just be able to kill off them as they come? will they be keeping them for god-only-knows why?
evulsed: (15)

[personal profile] evulsed 2020-03-17 01:08 am (UTC)(link)
nice, thank you!!
dadandgone: (Default)

[personal profile] dadandgone 2020-03-16 11:22 pm (UTC)(link)
Maes's power is teleportation -- I would like to work with the mods to figure out a way to prevent that obviously besides just knocking him out. Would it be okay if part of the hallucinations/whatever they are feeding them maybe makes Maes super dizzy or sick and so the only teleporting he can manage might be like...five feet or something? Or like he keeps teleporting in circles or something? Wasn't sure how much power the green-eyed spirits had vs. how much flexibility we had here.
dadandgone: (Pardon Me?!)

[personal profile] dadandgone 2020-03-17 01:45 am (UTC)(link)
Sweet! Thanks mods \o/
worthallthis: (Default)

Re: QUESTIONS

[personal profile] worthallthis 2020-03-16 11:34 pm (UTC)(link)
So Bucky has been talking with Fjord about testing a couple things against green-eyes hallucinations. One, the wisdom charm from Pluto. Fjord is gonna be giving that to him to test, since Fjord has no baseline for what hallucinations SHOULD feel like, and Bucky has, y'know, extensive experience with it.

Second, there's a very angry presence in his head, due to his lantern crack. He's going to try and get the Asset-brain to try itself against the hallucinations, too, see if it can't power through them, the way swapping to Sergeant-brain during the original hallucination event helped deal with some of the worst of the fear since the Sergeant is less of a scaredy cat. Obviously this will not let him ESCAPE, but if it helps against hallucinations in particular, that's worth knowing. (Not like it'll help anyone ELSE, but like. In general.)

Would there be any luck/difference using either of these methods in how effective the hallucinations are?
vampirella: (Default)

[personal profile] vampirella 2020-03-17 02:42 am (UTC)(link)
When being kidnapped, is it possible for them to fight back a little, even if they fail?

Do the wild hunt "just know" where they were taken or will chars be able to track a little before they know where they're being held?
fjorgedinfire: Official art by <user name=ornerine site=tumblr.com> (Default)

[personal profile] fjorgedinfire 2020-03-17 06:58 am (UTC)(link)
Obviously they won't be able to escape, but would captives be able to do significant damage to anything/any Green Eyes while they're captured? And would fighting them result in repercussions?

(no subject)

[personal profile] fjorgedinfire - 2020-03-21 00:45 (UTC) - Expand
vampirella: (Default)

[personal profile] vampirella 2020-03-17 01:22 pm (UTC)(link)

perfect thanks mods!

(no subject)

[personal profile] catholicisms - 2020-03-21 00:49 (UTC) - Expand
forcer: (Some would sing and some would scream)

[personal profile] forcer 2020-03-17 04:07 am (UTC)(link)
Were I to sign Kylo up as a rescuer, how would the Force work here? Would he be able to use his powers fully and how effective would they be against these spirits?
worthallthis: (Default)

[personal profile] worthallthis 2020-03-21 04:51 am (UTC)(link)
So between Daylight, Owl Friend, and a lot of Morse Code translating/listening, Soldat is relatively okay with the spirit language these days? Not fluent, but he knows a lot of words and the general grammar structure and shit. What kinds of things could he overhear the spirits talking about?

Not so much while he personally is being experimented on, because he's like 2/3 checked out then and when he's not he's in a whole lot of pain, but like through the walls and in the corridors and such.

ETA additional question, that just occurred to me: the blood for the "transfusions", is that spirit blood or Beaconite blood, or both? like will the blood from the prisoners be used for other prisoners?
Edited 2020-03-23 02:43 (UTC)
nekrosmanteia: (19)

[personal profile] nekrosmanteia 2020-03-22 03:37 am (UTC)(link)
quick dumb question(s): do the kidnapped characters have their stuff? like I'm sure the spirits didn't leave them armed and dangerous, I just mean random stuff in their pockets or w/e. nothing that could be used to escape or fight back.

also are they with their lanterns or are those held separately?
callada: (se siente bien estar aquí)

[personal profile] callada 2020-03-23 10:15 pm (UTC)(link)
It seems like some kidnapped characters are getting effects from their torture experiences on the subsequent days. Do you know when you'll have all of the messages about those distributed? I'd already started some recovery threads before realizing there might be extra stuff and would like to get that cleared up asap!
evulsed: (Default)

[personal profile] evulsed 2020-03-24 02:53 am (UTC)(link)
do the fire snatchers have their own lanterns?