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oocinthenight2020-05-27 12:47 pm
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GAMEPLAN: JUNE

GAMEPLAN: JUNE
Hey everyone, ready for the plan for June? See below for event details and more - and especially please check the OOC section for some small reminders.
As always, please make sure to respond to the check-in if you haven't already! We do not post warning lists, so please make sure you've commented. Failure to comment by the end of the check-in period will result in being swept from the game..
june 1-15
When June 1 rolls around, the town will discover that yet again, the ferry does not arrive. Hm. Supplies are dwindling perilously low, and many buildings still require extensive repairs so keep these things in mind for this month, and maybe consider fixing a few places up with the form on the setting page!
The lack of new people and items can be explained by the lighthouse's collapse, and while the group that discovered Dr. Solis' lab found a potential set of machines to fill that gap, it seems it still needs some tweaking in order to do that particular job. As soon as the explore wraps up, the location post for the lab will have OOC signups where your characters can pitch in to help unravel the secrets of Dr. Solis' experimental technology. Characters will be able to help work out the machinery that repairs lanterns, or fine-tune the ability to retrieve items and people, or even help discover how to actually target a location in Beacon where these will appear. Previously, it must have been at Helix Station where the proper portal is, but now they will have some control over the location of new arrivals! Things may be a bit wonky the first month, but with time they will surely get better at operating the tech, right?
This mechanic will largely work through a combination of RNG and the number of signups, much like the flood event. This way, everyone can help contribute even if they aren't technologically-oriented, if they like. Sure, if you know some quantum physics, maybe you'll be the one working out the best equations to bring in your favorite types of food, but others can do things like bring in supplies from storage to the 3D printers, or rewire the cables in the lab, or even do some reading up and organizing of Dr. Solis' notes. Plenty of jobs for everyone!
Next, we will have an NPC post on June 5th from Beacon's newest member: Clara, the (former) assistant to Dr. Solis. She has a request for all of you, but also this post will serve as a general in-person mingle for anyone wishing to meet her in person at the Bonfire Square.
On June 8-10, Beacon will experience a meteor shower! This is essentially a weather event so please feel free to incorporate it into logs and threads however you like, but there will not be a separate event log posted.
On June 14th, the Night Market does not arrive as was scheduled. If you were hoping you'd be able to restock on some supplies when they come to the harbor, welp - so much for that. Wonder what happened to them?
Also on June 14th, our main event for June, We All Still Die, will begin. The flood was catastrophic, and yet finally there's hope on the horizon - lanterns can be repaired and soon, fresh supplies and new visitors will arrive. Plus, before the world went dark, the longest day was around this time of year. All of this sounds like cause for celebration, according to the spirits! They just want to cheer you up, and for the first time, help you welcome back the eventual return of the sun - even if that's still a long way off.
To do this, they've taken a previous Beacon resident's sun-welcoming tradition and made it their own! For part one, The spirits will begin by setting out all kinds of foresty crafting supplies - big sheets of bark, fresh and dried plants and flowers and boughs, some handmade grass and bark cord, branches and stones and more, all so you can make your own masks. They all wear masks, and maybe it's time you considered doing so as well! They'll also hand out some instruments if you don't have one of your own - pan pipes, flutes, maracas, and other easily handmade instruments which you can decorate to your liking!
june 16-30
The spirits will give everyone a couple of days to get their masks just right before We All Still Die part two commences on June 16. Festivities begin in the middle of Bonfire Square where the spirits have gathered everyone to witness the ritual sacrifice of a few of their own. What a delight, to be chosen to die at a party! Remnants of these sacrificed spirits will be offered to all attendees to take part of, for surely you're all hungry and thirsty by now, as not even the greenhouse's boost in growth can completely take over for feeding everyone an entire month. At this point, the spirits gather up everyone for a parade route. Yes, that's right - that parade.
What happens if you join in all the festivities, and what happens if you resist? Well, you'll just have to wait for the full event writeup for the details! ICly, this event will run through June 18.
And on June 20, the night before the new moon, a faint blue-green tint can be visible on the waves of the lake. Spirit bioluminescense will be visible through the 22nd on these three darkest days of the month, and while it doesn't really cast any more light than any other non-functional light source does, it's very pretty. Happy solstice!
ooc news
- Because Dr. Solis' lab has been discovered and work on calibrating the machinery has begun, on June 22 we will be opening apps! As mentioned on the Test Drive Meme, we will have 20 player slots open for this app round, double the usual amount. In future app rounds, we will have 10 slots open each month until the player cap is reached.
- Speaking of the TDM, please do go check it out and tag around so that new potential applicants can test-drive their characters!
- As mentioned on this month's activity check, June's AC will also be a check-in. However, players who submit an AC proof of 5 log or 10 network comments will receive one bonus explore token which can be used in July for an extra explore.
- Also, remember those torches you collected at the start of the month? If you haven't already, let us know where they ended up. If we don't hear back, eventually we will assume they were added to the bonfire. Also hey, item requests will open back up this month! Put in your requests and if RNG cooperates based on the number of people working on the machinery (as mentioned above) then your items will be delivered on July 1 with the new batch of Beacon residents.
β’β’β’
As always, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:
the tl;dr
- June 5: NPC post
- June 8-10: Meteor shower weather event
- June 14-15: Event: We All Still Die, Part 1
- June 16-18: Event: We All Still Die, Part 2
- June 20-22: Bioluminesence weather event
- June 22: Apps open; check-in begins
- June 29: Apps close
- June 30: Check-in ends
QUICKNAV | |||
comms | | | network β’ logs β’ memes β’ ooc | |
pages | | | rules β’ faq β’ taken β’ mod contact β’ player contact β’ calendar β’ setting β’ exploration β’ item requests β’ full nav |
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character(s): Cao Pi
plans: tentatively going out with Kuai Liang and Rosinante to check things out, hesitant as he is after the face-stealing but yknow can't sit back forever. I may make another announecment post after the 1st referencing the ferry and supplies, since he's taking leadership seriously while I have been literally awol. Noping straight out of spirit festivities, though, he draws several lines here between diplomatically trying to understand and cooperate with them vs cannibalism.
Generally he's putting his money where his mouth is, stinting and rationing and starving himself to make sure others have enough, but it might not be noticeable since he's subsisting on water and what's left of the wine. Those with keen observation senses might notice him not showing up for meals (he did used to regularly, since he can't cook for shit and that's the only way to get fed).
Anyway hit me up to plan other things because I need a bit of a hand getting back into the swing of things here.
notes: I'm admitting defeat and straight up clean-slating everything from the past couple of months. If you want to continue a thread just point me to it and I will gladly do so, otherwise consider everything dropped so I can focus on forward momentum.
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Cao Pi's already changing his concepts of necessary leadership, going with the flow. So he's already on board with a council or team or whatever it turns into. At the bare bones he needs to plan for who's involved, and how frequently they get together to brief each other on what's been happening and what they need to do. Daily briefings might be a bit much but he's not opposed since that's how he would roll back home.
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I can't say how often praetors in Camp Jupiter met --- but it would make sense to be touching base with each other daily and maybe a big town hall...idk weekly? monthly? Jason would want to keep the general population of Beacon as informed as possible and with things the way they are right now a weekly meeting might be good (which of course we wouldn't have to thread).
Jason would be thinking they need to make a list of ongoing and current projects, as well as, what needs to be worked on in the future. Probably figure out who is already heading those things up and just get everything organized and see where they have holes -- things or places or whatever that people haven't considered yet. (I guess like a more detailed/in depth version of the patrol chart he crafted way back when).
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Biweekly or monthly at most, I guess it depends on how quickly events happen or new things are uncovered. It might be more frequent at first as they get a handle on recovery and re-discovery of what's gone, what's still around, and what can be fixed, tapering off if things stabilize.
Making some sort of ooc place for people to sign up or just make note that their characters are doing what is...I guess I should look into what there already is for projects, plots, setting, etc, and then see if we need one. That would also cut down on the need to thread out who has claimed to be doing what.