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𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] oocinthenight2020-10-15 02:09 pm
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EVENT INFO: A MONSTER'S HERE


EVENT INFO: A MONSTER'S HERE


the basics

The remaining survivors of Beacon have everything they need to explore the mines, the last known location of a mysterious apocalyptic group known as the Wild Hunt. Though the Hunt weren't exactly friends of most in town, they did save the lives of the people who had been held hostage by green-eyed spirits at the hospital. They have not been heard from since the flood, and so those who wish to know more about the group and their goals, those who want to understand their fate or harbor any gratitude toward the now-missing may wish to go and see for themselves and search for any survivors.

Can any of the Wild Hunt be found? What resources might they have held in those tunnels into the mountains? While seeking the answers, you might find your deepest fears exposed to everyone around you - and discover new fears you'll all have to face together.


the details

Starting on October 19th, characters will begin traveling toward the mines with their handcart packed with rations and tools. It will take a day and change to arrive, so expect a camp out in the cold mountain foothills along the overgrown tracks. While nothing much will happen, characters will be able to take turns keeping watch and resting up... Though it won't be particularly restful. Nightmares based in their personal deepest fears will plague anyone who manages to sleep, and those dreams will feel eerily real when they wake.

By October 20, characters will continue on and make it to the mines proper, and figure out a way inside. Unfortunately, the way in won't be an easy way out, and the characters will be trapped for the duration of the event by a means that will be revealed on the event post itself. Those trapped inside will be able to complete a mini-explore of the mines OR experience a mod-tailored spirit experience based on character fears that could give insights on what happened in the mines. To allow for prompt mod responses, characters can pick either route, but not both.

During their imprisonment, characters will also be exposed to the dangers of rabid and violent spirits. These spirits are feral and out of control, and characters will need to protect themselves or find a way to pacify these spirits. Character action in relation to these spirits will decide the result of the event. In addition, this spirits will have Green-Eye like hallucinatory abilities that can tap into minds of characters and force fears into the open, allowing for a fear share where deepest fears become reality.

The fear share will work as follows:

  • Describe your character's deepest fear(s) on this post or write them elsewhere and link them here and/or on the event log, whichever works for you! These can be broad general topics (such as a fear of heights, or abandonment) or could be far more detailed, we'll leave that up to you and what you feel suits your character best.

  • The forest spirits with these abilities can project those fears into the minds of anyone they come across, whether inside or outside the mines. It's up to you whose fears your characters experience and how many.

  • Some spirits might project entire completed scenes that begin, sweep your character in fully and make them believe they're experiencing them, then end abruptly - sort of like the graves on the TDM, or the memories in the aurora's opals from last winter.

  • Some spirits instead might project the fears into the lives of your characters, surrounding them in hallucinations as they go about their daily business for minutes, hours, or even days - so if character A is afraid of clowns, character B might see Pennywise around every corner, and might see The Invincible as a big top interior, for example.

  • Again, those are up to you! Whichever you think would be the most interesting or fun to thread out. Feel free to mix and match. Whichever you go with, the fears will feel extremely real throughout the course of the event, such that characters will have a very hard time distinguishing hallucination from reality. However, the things they see can not be seen by others no matter how real they feel.


Characters will be able to escape the mines ICly on October 23, and the result of the event will be released at this time.

To get an idea of player involvement and numbers, we request you opt in if your character will be trapped in the mines. If your character stays above ground, have no fear (or do): the fear share and vivid nightmares will persist all over Beacon, allowing all characters to get in on the "fun" no matter where they are located.

β€’β€’β€’

Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:



the tl;dr

  • October 19: Journey to the mine entrance begins

  • October 20: Characters enter and become trapped in the mine, and must work to survive and find a way out as they explore what happened there. Fear share begins.

  • October 23: Event ends. Characters escape. Results of the event will be released.


QUICKNAV
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callada: (never believed in reading the leaves)

[personal profile] callada 2020-10-15 09:14 pm (UTC)(link)
player: Lauren, [plurk.com profile] tinylongwing
character(s): Rosinante
plans: Rosinante's greatest fear is being discovered to have been born in Mariejois as a Celestial Dragon, and the fallout that comes from that. Where he comes from, these people are the ruling class, consider themselves to be literal gods, and are accustomed to having anything they want, so greed, hedonism, and narcissism run rampant and they're guilty of torture, abduction and slavery, casual murder, and pretty much everything awful you can imagine that someone might indulge in when they have infinite money and power and there are zero consequences to their actions. Because of their physical separation from the bulk of the world's population, as well as the military's dedication to protecting and serving them, those who despise them are generally powerless to actually do anything about it. A lone, unprotected Celestial Dragon in the world of the common people might find himself in a pretty dire situation very quickly should they wish to take revenge, which Rosinante discovered firsthand as a child.

Anyway, here are some ways his fear could be experienced by others:

  • Deep self-consciousness that everyone who sees you is staring, because they know exactly who you are and what you've done and they hate you for it; that your friends might decide to hurt you, betray you, and/or abandon you now that they know

  • The feeling that you're being hunted, and your very survival depends on not being found, coupled with hallucinations of people (strangers, or friends) with weapons chasing and attacking you, leaving phantom injuries

  • Seeing the above happen to a clumsy, scrawny blond child in ragged clothing, who you might find hiding in your closet and who refuses to speak

  • Those actually near him might at times see him in this deeply cursed outfit complete with a clear spherical helmet over his head, regardless of what he's actually wearing

And if you have other ideas on how this fear might be represented/hallucinated/shared with your character, I'm happy to accomodate! He's been holding onto this his whole life, so it's time it gets out finally.
notes: Rosi will be joining the expedition to the mines but you all better believe the above stuff can be seen by anyone, except the last one I suppose which is limited only to other people on the trip.