Jan. 17th, 2020

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EVENT INFO: TURN THE LIGHTS OFF


the basics

On January 20, characters will start to notice that the flame of their lanterns have changed colors. Up until the end of the event, characters will experience a wide range of physical, emotional, and mental changes that correspond to these colors. A brief description for this is also available in the January gameplan, but read on for further details on what can be expected!


the details

Lantern malfunctions are now a permanent game mechanic that can be utilized at any time. Starting January 20th, lanterns begin to show more critical, previously unseen signs of wear and tear. Even if your character has not been irresponsible with their lantern, they're not immune from the effects that sweep through Beacon. Depending on what hue the light of your lantern takes on, characters will experience a variety of effects that will change their body, their mind, and their perception of their surroundings. The introduction of this mechanic is meant to provide players with the means of choosing their own style and severity of horror, so there's plenty of unique ways that this can be played with. Curious about how all of this works? Here's a list of details that should make things more clear:

  • Currently, lanterns effects fall into three different categories: physical, emotional, and psychological. Each of these are represented by a different color (red, blue, and green respectively) and have an available effect in gentle, medium, and more extreme horror. That makes nine different total effects, all unique from one another, that can be played with! The tables below lays out each effect in further detail...and just because that's all that's available now doesn't mean there won't be more presented later down the line.

  • Lanterns do not have to have a physical flame to experience these malfunctions.If your character has a lantern that looks or operates differently from a standard lantern, you can play around with how the effects physically appear. As long as the changes made still generally follow the red/blue/green color scheme, that's all that matters, so feel free to get creative!

  • What changes your character experiences is up to you! There's no rule that determines which effect you get to play with; they're completely free to do with what you will. You can RNG it, pick your personal favorite, or pick one that you think would be most meaningful for your character specifically. Likewise, you're not locked into whatever you choose initially, so if you change your mind for any reason, there's no need to regret it! It's completely acceptable and within your right to stop playing with the effect at any point, reverting your character back to normal or choosing a completely different one instead.

  • This event is completely opt-in. Not all characters have to experience lantern changes, as it's a mechanic that's meant to operate as a random, unpredictable occurrence. If you aren't comfortable with any one effect or it isn't your cup of tea, that's perfectly fine! The point of this event is to introduce a way to cater the game's level of horror to your own personal preference. If you're happy where you are, there's no need to force yourself to change your play style, and no explanation is required for your decision.

  • There's no set duration for how long your character will remain under the influence of their altered lantern. They can experience these changes for the full event period or for as short as a few hours of a single day, whatever makes you most comfortable or gives you the variety of threads that you're looking for.

  • Any of the effects that you choose to play with must be staggered and cannot be stacked. Characters will only experience one of the nine effects listed below at a time, but how any of them are presented is completely at your discretion. You can choose to change between effects at will, blasting through as many as all of them, as long as they don't occur simultaneously!

  • There are no rules in how you choose to scale your effects. You can take a milder effect and gradually go heavier, start heavy and have it go backwards, or just stick to one level of severity. The only limit is your own preference!

  • Characters can keep these changes after the event has ended. An official page will be added to the navigation with the information about the lantern effects that can be referenced at any point. OOCly, it's up to you to keep playing them or get rid of them, but ICly characters will have no explanation as to why this has happened or if they're really "cured". At least, not yet. All they know is that this is a completely unpredictable syndrome that can recur at any given point in time.

•••

Additionally, players are welcome to use this post for OOC event plotting! In fact, please do, as not everyone in the game has access to each other's plurks! If you'd like, you can use the small form below to kickstart your plotting plans:



the lanterns

RED LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel pink, with only superficial damage. As days pass, you start to feel minor aches and pains as you begin, slowly but surely, to change. The changes are small, but striking. Maybe the whites of your eyes have turned black, or maybe your teeth are sharpening into jagged points. A tail sprouts from the base of your spine, or horns break through your skin as they grow outward from your skull. Your lantern is a passionate shade of vibrant red, the glass webbed with spiderweb cracks. There's a deep ache throbbing somewhere inside of you. Throughout the coming days you seem to change, but the changes are mangled and warped. Maybe your arm develops patches of scales, or maybe feathers sprout out of your scalp. In some capacity, you find yourself stuck between something halfway yourself and halfway something other. Your lantern is glowing a deep, dark red, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. Everything hurts. Very quickly, too quickly, your body transforms. Half of yourself, whether it's from the waist down or disturbingly scattered across the whole of your parts, is becoming something new. Maybe your legs shrivel and new appendages sprout until you're left with the limbs and abdomen of a spider. Maybe one side of you becomes thick and heavy with coarse fur and leathery skin.


BLUE LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel shade of blue, with only superficial damage. You feel a bubble of laughter stuck in your throat, a lightness to your thoughts and a pep in your step. It's a pleasant feeling, this persistent optimism. Only, the freeing sensation of being so carefree can start to become a burden when, in the face of loss, tragedy, or danger, all you can do is smile. Pain, death, and trauma all inspire laughter. Your lantern is a calming shade of vibrant blue, the glass webbed with spiderweb cracks, and your whole body feels like it's alive with alarm. You know something bad is going to happen, and you can't stop looking over your shoulder. This is the calm before the storm, you're certain, and you can't sleep. How can you, when you have to remain alert and prepare for whatever-it-is that is surely about to strike? Your lantern is glowing a deep, dark blue, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. You feel angry, angry at everything and anything you can think of. The world, your circumstances, yourself, even your loved ones. It takes all your effort not to lash out with even the mildest of perceived provocations, as if you're looking for an excuse to vent your grievances.


GREEN LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel green, with only superficial damage. Time feels strange. Sometimes, it seems as if everyone around you is moving and speaking too slowly. Sometimes, too fast. Sometimes, it's as if everyone is frozen. Perhaps you experience only one of these sensations, or perhaps they alternate in rapid succession. When time stops, it can suddenly speed up to catch up to real time, as if a taut rubber band has been suddenly released. Your lantern is an energizing shade of vibrant green, the glass webbed with spiderweb cracks. You're not sure you recognize yourself. Your thoughts, your voice, sometimes even your own face feel foreign. Do you question your motivations or your past? Something about you, whether it remains constant or changes, feels to you as if it's been warped. Your lantern is glowing a deep, dark green, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. Something is wrong with the world around you. Beacon's surface seems to bend and stretch like the reflections seen in the mirrors of a fun house. You may feel as if there's a slope where the surface is flat, or a sheer drop where none exists. It might leave you dizzy or disoriented, sick from vertigo, or uncertain of what visions you can trust.


the tl;dr

  • January 20th: the lanterns begin to change.

  • January 29: the event ends; many lanterns return to normal but some remain changed, depending on player discretion!

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