inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] oocinthenight2019-07-09 06:30 pm
Entry tags:

EVENT INFO: GRAVES


EVENT INFO: GRAVES


the basics

It's been a rough week, to say the least.

First you woke up dead in a land of perpetual darkness, and now it looks like you're stuck here until you fulfill a mysterious goal— or the lighthouse keeper resets the town. Maybe you've come to terms with your death and maybe you haven't, but it's a difficult task; you're basically grieving for yourself. And you know what they say makes grief easier? A tangible place to do it.

During the "night", or at least when the most people are sleeping, a curious thing happens in the Bonfire Square. Dozens of shrines, altars, and other memorials appear seemingly out of nowhere, lined up in rows like a haphazard cemetery. Each one is covered in candles, and each bears an image or a name (or in some cases, both,) of a current resident of the town. The air around these monuments is solemn and reverent, and it instills in visitors an urge to pay respects.

Doing so, however, may have surprising results.


the details

The shrines appear on July 12th. Each one is unique, and can look however a player wishes to correspond to their character. It can be an actual grave site, a pagan altar, a household shrine, a roadside shrine— anything you like, so long as it's some form of memorial for the dead. (Yes, the NPCs get them too.)

Characters who visit the makeshift cemetery will feel the need to make offerings of some kind at the shrines of others. These offerings can be just about anything a character wants to place, but doing so will cause them to experience the death of the character whose shrine they're offering at. These brief (we hope) hallucinations include visual information as well as feeling and thought. You'll get to learn exactly what happened to your friends (or enemies), but you'll have to decide if the pain is worth it.

After making your offering(s), you may want to check in on the people whose deaths you saw. Maybe now you can comfort someone in a way you couldn't before, maybe now you understand them better. Or maybe you just want to taunt them. Up to you. It's also entirely possible that you don't want anyone to know how you died. But do you really want to guard your own grave for a week?

After July 19th, the shrines will vanish, just as mysteriously as they appeared. When they do, characters will receive all offerings placed at their shrines, in the form of a package at the post office.


the tl;dr

  • July 12th shrines appear

  • Each character gets their own unique shrine

  • Making offerings at shrines causes you to experience the deaths of others

  • July 19th the shrines vanish and characters receive their offerings



QUICKNAV
comms | networklogsmemesooc
pages | rulesfaqtakenmod contactplayer contactcalendarsettingexplorationitem requestsfull nav
hardwearing: by <user name="awkward"> (Default)

[personal profile] hardwearing 2019-07-09 11:08 pm (UTC)(link)
Can the name on the shrine be different from the name the character is currently using? Like we can pick whether it's their birth name vs what they call themselves now, or is it strictly one or the other?
hardwearing: by <user name="awkward"> (Default)

[personal profile] hardwearing 2019-07-09 11:19 pm (UTC)(link)
/steeples fingers and laughs

ty mods!
itsaname: (Default)

[personal profile] itsaname 2019-07-10 12:40 am (UTC)(link)
Also piggybacking off of this (sorry mods): is it okay to use the absence of a name for plot purposes? Shadow's real (birth) name is something he lost during underworld-ish shenanigans, and I think it'd be fun to play with its rather conspicuous absence.
itsaname: (Default)

[personal profile] itsaname 2019-07-10 12:46 am (UTC)(link)
That sounds perfect. It'll have the rest of his name, just [ BIG BLANK SPACE ] where the first one should be. :) Thank you!