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inthenightmods) wrote in
oocinthenight2019-07-09 06:30 pm
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EVENT INFO: GRAVES

EVENT INFO: GRAVES
the basics
It's been a rough week, to say the least.
First you woke up dead in a land of perpetual darkness, and now it looks like you're stuck here until you fulfill a mysterious goal— or the lighthouse keeper resets the town. Maybe you've come to terms with your death and maybe you haven't, but it's a difficult task; you're basically grieving for yourself. And you know what they say makes grief easier? A tangible place to do it.
During the "night", or at least when the most people are sleeping, a curious thing happens in the Bonfire Square. Dozens of shrines, altars, and other memorials appear seemingly out of nowhere, lined up in rows like a haphazard cemetery. Each one is covered in candles, and each bears an image or a name (or in some cases, both,) of a current resident of the town. The air around these monuments is solemn and reverent, and it instills in visitors an urge to pay respects.
Doing so, however, may have surprising results.
the details
The shrines appear on July 12th. Each one is unique, and can look however a player wishes to correspond to their character. It can be an actual grave site, a pagan altar, a household shrine, a roadside shrine— anything you like, so long as it's some form of memorial for the dead. (Yes, the NPCs get them too.)
Characters who visit the makeshift cemetery will feel the need to make offerings of some kind at the shrines of others. These offerings can be just about anything a character wants to place, but doing so will cause them to experience the death of the character whose shrine they're offering at. These brief (we hope) hallucinations include visual information as well as feeling and thought. You'll get to learn exactly what happened to your friends (or enemies), but you'll have to decide if the pain is worth it.
After making your offering(s), you may want to check in on the people whose deaths you saw. Maybe now you can comfort someone in a way you couldn't before, maybe now you understand them better. Or maybe you just want to taunt them. Up to you. It's also entirely possible that you don't want anyone to know how you died. But do you really want to guard your own grave for a week?
After July 19th, the shrines will vanish, just as mysteriously as they appeared. When they do, characters will receive all offerings placed at their shrines, in the form of a package at the post office.
the tl;dr
- July 12th shrines appear
- Each character gets their own unique shrine
- Making offerings at shrines causes you to experience the deaths of others
- July 19th the shrines vanish and characters receive their offerings
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irwin wade ➣ saving private ryan ➣ coming in late with lukewarm dunkin
His grave is a battlefield cross minus the boots - a rifle jammed barrel-first into the ground with his red cross helmet on the stock and dogtags hanging from one of the rifle's outcrops. It neighbors Gene's, which is set up in the same way - i.e., two graves for dead noncombatants and none others from their war, which characters familiar with the symbols of WWII will likely notice. If your character knows about the Geneva Convention, they'll know that both of them were supposed to be protected under the Geneva Code. Pretty grim.
Those who leave offerings for Wade will experience his violent death (tw for blood, guns, etc) - and potentially also segments of his experience landing on Omaha Beach; he's not going to be thrilled about people living out his death and will see it as a pretty big invasion of his privacy. He hasn't told any of the people who know he was shot to death about the fact that he asked for a lethal overdose on morphine - not because of any real shame, but simply because it feels like very personal, private information.
So yea hmu!
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