inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] oocinthenight2019-07-09 06:30 pm
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EVENT INFO: GRAVES


EVENT INFO: GRAVES


the basics

It's been a rough week, to say the least.

First you woke up dead in a land of perpetual darkness, and now it looks like you're stuck here until you fulfill a mysterious goal— or the lighthouse keeper resets the town. Maybe you've come to terms with your death and maybe you haven't, but it's a difficult task; you're basically grieving for yourself. And you know what they say makes grief easier? A tangible place to do it.

During the "night", or at least when the most people are sleeping, a curious thing happens in the Bonfire Square. Dozens of shrines, altars, and other memorials appear seemingly out of nowhere, lined up in rows like a haphazard cemetery. Each one is covered in candles, and each bears an image or a name (or in some cases, both,) of a current resident of the town. The air around these monuments is solemn and reverent, and it instills in visitors an urge to pay respects.

Doing so, however, may have surprising results.


the details

The shrines appear on July 12th. Each one is unique, and can look however a player wishes to correspond to their character. It can be an actual grave site, a pagan altar, a household shrine, a roadside shrine— anything you like, so long as it's some form of memorial for the dead. (Yes, the NPCs get them too.)

Characters who visit the makeshift cemetery will feel the need to make offerings of some kind at the shrines of others. These offerings can be just about anything a character wants to place, but doing so will cause them to experience the death of the character whose shrine they're offering at. These brief (we hope) hallucinations include visual information as well as feeling and thought. You'll get to learn exactly what happened to your friends (or enemies), but you'll have to decide if the pain is worth it.

After making your offering(s), you may want to check in on the people whose deaths you saw. Maybe now you can comfort someone in a way you couldn't before, maybe now you understand them better. Or maybe you just want to taunt them. Up to you. It's also entirely possible that you don't want anyone to know how you died. But do you really want to guard your own grave for a week?

After July 19th, the shrines will vanish, just as mysteriously as they appeared. When they do, characters will receive all offerings placed at their shrines, in the form of a package at the post office.


the tl;dr

  • July 12th shrines appear

  • Each character gets their own unique shrine

  • Making offerings at shrines causes you to experience the deaths of others

  • July 19th the shrines vanish and characters receive their offerings



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ordinaryannie: (haunted)

[personal profile] ordinaryannie 2019-07-12 05:35 am (UTC)(link)
Annie will definitely be visiting a bunch of shrines, because clearly there's something linking the people who were dragged here, she needs more data, etc.

Her own shrine will be an open-faced dollhouse-sized construct lovingly crafted from an assortment of apparently-random stuff - think pipe cleaners and popsicle sticks and mismatched utensils, scraps of fabric and beads and feathers. It will be very well constructed, but look like the building materials were scavenged from someone's junk drawer. Inside the shrine will be three pictures. Two of these are actual photographs, one of a group of high school aged girls in cheerleading uniforms, and one of a roller derby team. The third is a flyer for a knife act. None of them have the same name on them - Annie's position in the two photographs corresponds with the names "Melody West" and "Annie Thompson" respectively, and the third is for a Timpani Brown. There's a small plaque at the base of the shrine labeled "The Precise Priestess - may her blades fly ever true".

There will be at least two copies of the shrine, because Annie is definitely going to try to destroy the damned thing at least once.

Anyone leaving an offering at Annie's shrine will find themself in a pocket dimension midway through banishing an eldritch horror. Since your average eldritch horror doesn't much like cooperating with banishment, they'll first get to experience the pain of being unmade by a being of entropy, including flashes of people dying because they/she wasn't there when she was supposed to be because she'll never have existed, and when that threat doesn't work, they get to experience being burned alive from the inside out by their/her own magic.

Unfortunately, succeeding in banishing the eldritch horror doesn't undo the damage it's done, so after a brief chat with the anima mundi once it's been magically dewormed, they'll get to experience slipping away while their friends try desperately to revive them. Have fun?